remove m_PrintfStop

This commit is contained in:
Kyle Sanderson 2019-09-04 10:58:47 -07:00 committed by BotoX
parent 98f6ef8173
commit 4cad93b505

View File

@ -883,15 +883,13 @@ void PlayerManager::OnClientPrintf(edict_t *pEdict, const char *szMsg)
RETURN_META(MRES_IGNORED);
// enqueue msgs if we'd overflow the SVC_Print buffer (+7 as ceil)
if (player.m_PrintfStop || (nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + nMsgLen >= SVC_Print_BufferSize)
if (!player.m_PrintfBuffer.empty() || (nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + nMsgLen >= SVC_Print_BufferSize)
{
// Don't send any more messages for this player until the buffer is empty.
// Queue up a gameframe hook to empty the buffer (if we haven't already)
if (!player.m_PrintfStop)
if (player.m_PrintfBuffer.empty())
g_SourceMod.AddFrameAction(PrintfBuffer_FrameAction, (void *)(intptr_t)client);
player.m_PrintfStop = true;
player.m_PrintfBuffer.append(szMsg);
RETURN_META(MRES_SUPERCEDE);
@ -910,10 +908,8 @@ void PlayerManager::OnPrintfFrameAction(int client)
if (pNetChan == NULL)
return;
ke::LinkedList<ke::AString>::iterator iter = player.m_PrintfBuffer.begin();
while (iter != player.m_PrintfBuffer.end())
while (!player.m_PrintfBuffer.empty())
{
int nMsgLen = (*iter).length();
#if SOURCE_ENGINE == SE_EPISODEONE
int nNumBitsWritten = 0;
#else
@ -923,23 +919,21 @@ void PlayerManager::OnPrintfFrameAction(int client)
const int NETMSG_TYPE_BITS = 5; // SVC_Print overhead for netmsg type
const int SVC_Print_BufferSize = 2048 - 1; // -1 for terminating \0
ke::LinkedList<ke::AString>::iterator iter = player.m_PrintfBuffer.begin();
ke::AString &string = (*iter);
// stop if we'd overflow the SVC_Print buffer (+7 as ceil)
if ((nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + nMsgLen >= SVC_Print_BufferSize)
if ((nNumBitsWritten + NETMSG_TYPE_BITS + 7) / 8 + string.length() >= SVC_Print_BufferSize)
break;
SH_CALL(engine, &IVEngineServer::ClientPrintf)(player.m_pEdict, (*iter).chars());
SH_CALL(engine, &IVEngineServer::ClientPrintf)(player.m_pEdict, string.chars());
iter = player.m_PrintfBuffer.erase(iter);
player.m_PrintfBuffer.erase(iter);
}
if (iter == player.m_PrintfBuffer.end())
if (!player.m_PrintfBuffer.empty())
{
// Buffer is empty, send new messages without enqueuing again.
player.m_PrintfStop = false;
}
else
{
// buffer not empty yet, continue processing it on the next gameframe.
// continue processing it on the next gameframe as buffer is not empty
g_SourceMod.AddFrameAction(PrintfBuffer_FrameAction, (void *)(intptr_t)client);
}
}
@ -2244,7 +2238,6 @@ void CPlayer::Disconnect()
m_LanguageCookie = InvalidQueryCvarCookie;
#endif
m_PrintfBuffer.clear();
m_PrintfStop = false;
}
void CPlayer::SetName(const char *name)