csgo: enable SayText + raise msg limits (#1118)

Rised limits for SayText and HintText protobuffs in csgo, also switched from TextMsg to SayText in csgo.
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GAMMACASE 2020-02-27 03:31:50 +03:00 committed by GitHub
parent bcd5e40842
commit 4a8e0799bd
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3 changed files with 14 additions and 0 deletions

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@ -513,7 +513,11 @@ bool CHalfLife2::TextMsg(int client, int dest, const char *msg)
/* Use SayText user message instead */
if (chat_saytext != NULL && strcmp(chat_saytext, "yes") == 0)
{
#if SOURCE_ENGINE == SE_CSGO
char buffer[2022];
#else
char buffer[253];
#endif
ke::SafeSprintf(buffer, sizeof(buffer), "%s\1\n", msg);
#if SOURCE_ENGINE == SE_CSGO

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@ -329,7 +329,11 @@ static cell_t PrintToChat(IPluginContext *pContext, const cell_t *params)
g_SourceMod.SetGlobalTarget(client);
#if SOURCE_ENGINE == SE_CSGO
char buffer[2023];
#else
char buffer[254];
#endif
{
DetectExceptions eh(pContext);
@ -397,7 +401,12 @@ static cell_t PrintHintText(IPluginContext *pContext, const cell_t *params)
g_SourceMod.SetGlobalTarget(client);
#if SOURCE_ENGINE == SE_CSGO
char buffer[0xFFFF];
#else
char buffer[254];
#endif
{
DetectExceptions eh(pContext);
g_SourceMod.FormatString(buffer, sizeof(buffer), pContext, params, 2);

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@ -200,6 +200,7 @@
"Keys"
{
"HudRadioMenuMsg" "ShowMenu"
"ChatSayText" "yes"
}
}