Fixed sm_play to allow file with spaces. Also allowed file name to be in quotes or not.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401220
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@ -41,18 +41,21 @@ public OnPluginStart()
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RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]");
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RegAdminCmd("sm_slap", Command_Slap, ADMFLAG_SLAY, "sm_slap <#userid|name> [damage]");
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RegAdminCmd("sm_slay", Command_Slay, ADMFLAG_SLAY, "sm_slay <#userid|name>");
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RegAdminCmd("sm_play", Command_Play, ADMFLAG_GENERIC, "sm_play <#userid|name> [filename]");
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RegAdminCmd("sm_play", Command_Play, ADMFLAG_GENERIC, "sm_play <#userid|name> <filename>");
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}
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public Action:Command_Play(client, args)
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{
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if(args < 2)
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{
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ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> [sound]");
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ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
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}
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decl String:Arg[65];
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GetCmdArg(1, Arg, sizeof(Arg));
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new String:Arguments[PLATFORM_MAX_PATH + 65];
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GetCmdArgString(Arguments, sizeof(Arguments));
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decl String:Arg[65];
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new len = BreakString(Arguments, Arg, sizeof(Arg));
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new target = FindTarget(client, Arg);
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if (target == -1)
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@ -60,14 +63,30 @@ public Action:Command_Play(client, args)
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return Plugin_Handled;
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}
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decl String:SoundFile[PLATFORM_MAX_PATH];
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GetCmdArg(2, SoundFile, sizeof(SoundFile));
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/* Make sure it does not go out of bound by doing "sm_play user "*/
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if(len == -1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_play <#userid|name> <filename>");
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return Plugin_Handled;
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}
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/* Incase they put quotes and white spaces after the quotes */
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if(Arguments[len] == '"')
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{
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len++;
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new FileLen = TrimString(Arguments[len]) + len;
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if(Arguments[FileLen - 1] == '"')
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{
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Arguments[FileLen - 1] = '\0';
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}
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}
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GetClientName(target, Arg, sizeof(Arg));
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ShowActivity(client, "%t", "Played Sound", Arg);
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LogMessage("\"%L\" played sound on \"%L\" (file \"%s\")", client, target, SoundFile);
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LogMessage("\"%L\" played sound on \"%L\" (file \"%s\")", client, target, Arguments[len]);
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ClientCommand(target, "playgamesound %s", SoundFile);
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ClientCommand(target, "playgamesound \"%s\"", Arguments[len]);
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return Plugin_Handled;
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}
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