Remove obsolete core-legacy checks.
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549e881ba4
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4a6d263dad
@ -34,10 +34,8 @@
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#include "natives.h"
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#include "natives.h"
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#include <compat_wrappers.h>
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#include <compat_wrappers.h>
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#if defined SH_DECL_MANUALEXTERN1
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SH_DECL_MANUALEXTERN1(OnTakeDamage, int, CTakeDamageInfoHack &);
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SH_DECL_MANUALEXTERN1(OnTakeDamage, int, CTakeDamageInfoHack &);
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SH_DECL_MANUALEXTERN3_void(Weapon_Drop, CBaseCombatWeapon *, const Vector *, const Vector *);
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SH_DECL_MANUALEXTERN3_void(Weapon_Drop, CBaseCombatWeapon *, const Vector *, const Vector *);
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#endif
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cell_t Native_Hook(IPluginContext *pContext, const cell_t *params)
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cell_t Native_Hook(IPluginContext *pContext, const cell_t *params)
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{
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{
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@ -100,10 +98,6 @@ cell_t Native_Unhook(IPluginContext *pContext, const cell_t *params)
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cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
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cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
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{
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{
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// todo: fix code to not require this >.<
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#if !defined SH_DECL_MANUALEXTERN1
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pContext->ThrowNativeError("SDKHooks_TakeDamage is not supported on this engine.");
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#else
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CBaseEntity *pVictim = gamehelpers->ReferenceToEntity(params[1]);
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CBaseEntity *pVictim = gamehelpers->ReferenceToEntity(params[1]);
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if (!pVictim)
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if (!pVictim)
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return pContext->ThrowNativeError("Invalid entity index %d for victim", params[1]);
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return pContext->ThrowNativeError("Invalid entity index %d for victim", params[1]);
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@ -177,17 +171,12 @@ cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
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CTakeDamageInfoHack info(pInflictor, pAttacker, flDamage, iDamageType, pWeapon, vecDamageForce, vecDamagePosition);
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CTakeDamageInfoHack info(pInflictor, pAttacker, flDamage, iDamageType, pWeapon, vecDamageForce, vecDamagePosition);
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SH_MCALL(pVictim, OnTakeDamage)((CTakeDamageInfoHack &)info);
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SH_MCALL(pVictim, OnTakeDamage)((CTakeDamageInfoHack &)info);
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#endif
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return 0;
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return 0;
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}
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}
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cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
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cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
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{
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{
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// todo: fix code to not require this >.<
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#if !defined SH_DECL_MANUALEXTERN1
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pContext->ThrowNativeError("SDKHooks_DropWeapon is not supported on this engine.");
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#else
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CBaseEntity *pPlayer = gamehelpers->ReferenceToEntity(params[1]);
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CBaseEntity *pPlayer = gamehelpers->ReferenceToEntity(params[1]);
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if (!pPlayer)
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if (!pPlayer)
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return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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@ -255,7 +244,6 @@ cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
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}
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}
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SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, &vecTarget, &vecVelocity);
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SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, &vecTarget, &vecVelocity);
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#endif
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return 0;
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return 0;
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}
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}
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