added a playerinfo function to kick this off
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40650
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+38
-16
@@ -369,26 +369,48 @@ static cell_t CanUserTarget(IPluginContext *pContext, const cell_t *params)
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return g_Admins.CanAdminTarget(pPlayer->GetAdminId(), pTarget->GetAdminId()) ? 1 : 0;
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}
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static cell_t GetClientTeam(IPluginContext *pContext, const cell_t *params)
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{
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int client = params[1];
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Player %d is not a valid client", client);
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} else if (!pPlayer->IsInGame()) {
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return pContext->ThrowNativeError("Player %d is not in game", client);
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}
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if (!pInfo)
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{
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return pContext->ThrowNativeError("IPlayerInfo not supported by game");
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}
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return pInfo->GetTeamIndex();
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}
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REGISTER_NATIVES(playernatives)
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{
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{"GetMaxClients", sm_GetMaxClients},
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{"GetClientCount", sm_GetClientCount},
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{"GetClientName", sm_GetClientName},
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{"GetClientIP", sm_GetClientIP},
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{"GetClientAuthString", sm_GetClientAuthStr},
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{"IsClientConnected", sm_IsPlayerConnected},
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{"IsPlayerInGame", sm_IsPlayerIngame},
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{"IsClientAuthorized", sm_IsPlayerAuthorized},
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{"IsFakeClient", sm_IsPlayerFakeClient},
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{"GetClientInfo", sm_GetClientInfo},
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{"SetUserAdmin", SetUserAdmin},
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{"GetUserAdmin", GetUserAdmin},
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{"AddUserFlags", AddUserFlags},
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{"RemoveUserFlags", RemoveUserFlags},
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{"SetUserFlagBits", SetUserFlagBits},
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{"GetUserFlagBits", GetUserFlagBits},
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{"GetClientUserId", GetClientUserId},
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{"CanUserTarget", CanUserTarget},
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{"GetClientAuthString", sm_GetClientAuthStr},
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{"GetClientCount", sm_GetClientCount},
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{"GetClientInfo", sm_GetClientInfo},
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{"GetClientIP", sm_GetClientIP},
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{"GetClientName", sm_GetClientName},
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{"GetClientTeam", GetClientTeam},
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{"GetClientUserId", GetClientUserId},
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{"GetMaxClients", sm_GetMaxClients},
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{"GetUserAdmin", GetUserAdmin},
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{"GetUserFlagBits", GetUserFlagBits},
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{"IsClientAuthorized", sm_IsPlayerAuthorized},
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{"IsClientConnected", sm_IsPlayerConnected},
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{"IsFakeClient", sm_IsPlayerFakeClient},
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{"IsPlayerInGame", sm_IsPlayerIngame},
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{"RemoveUserFlags", RemoveUserFlags},
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{"SetUserAdmin", SetUserAdmin},
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{"SetUserFlagBits", SetUserFlagBits},
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{NULL, NULL}
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};
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