Added msvc10 project for SDKTools (NPOTB).
This commit is contained in:
parent
859678536f
commit
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68
extensions/sdktools/msvc10/sdktools.sln
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68
extensions/sdktools/msvc10/sdktools.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdktools", "sdktools.vcxproj", "{7A740927-C751-4312-BF9D-6367F8C508F8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug - Bloody Good Time|Win32 = Debug - Bloody Good Time|Win32
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Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
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Debug - Episode 1|Win32 = Debug - Episode 1|Win32
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Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
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Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
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Debug - Old Metamod|Win32 = Debug - Old Metamod|Win32
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Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
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Debug - Orange Box|Win32 = Debug - Orange Box|Win32
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Debug - Swarm|Win32 = Debug - Swarm|Win32
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Release - Bloody Good Time|Win32 = Release - Bloody Good Time|Win32
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Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
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Release - Episode 1|Win32 = Release - Episode 1|Win32
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Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
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Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
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Release - Old Metamod|Win32 = Release - Old Metamod|Win32
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Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
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Release - Orange Box|Win32 = Release - Orange Box|Win32
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Release - Swarm|Win32 = Release - Swarm|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Bloody Good Time|Win32.ActiveCfg = Debug - Bloody Good Time|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Episode 1|Win32.Build.0 = Debug - Episode 1|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.ActiveCfg = Debug - Old Metamod|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Old Metamod|Win32.Build.0 = Debug - Old Metamod|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Swarm|Win32.ActiveCfg = Debug - Swarm|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Debug - Swarm|Win32.Build.0 = Debug - Swarm|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Bloody Good Time|Win32.ActiveCfg = Release - Bloody Good Time|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Episode 1|Win32.Build.0 = Release - Episode 1|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.ActiveCfg = Release - Old Metamod|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Old Metamod|Win32.Build.0 = Release - Old Metamod|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Swarm|Win32.ActiveCfg = Release - Swarm|Win32
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{7A740927-C751-4312-BF9D-6367F8C508F8}.Release - Swarm|Win32.Build.0 = Release - Swarm|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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882
extensions/sdktools/msvc10/sdktools.vcxproj
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882
extensions/sdktools/msvc10/sdktools.vcxproj
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@ -0,0 +1,882 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug - Bloody Good Time|Win32">
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<Configuration>Debug - Bloody Good Time</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
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<Configuration>Debug - Dark Messiah</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Episode 1|Win32">
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<Configuration>Debug - Episode 1</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Left 4 Dead 2|Win32">
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<Configuration>Debug - Left 4 Dead 2</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Left 4 Dead|Win32">
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<Configuration>Debug - Left 4 Dead</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Old Metamod|Win32">
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<Configuration>Debug - Old Metamod</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Orange Box Valve|Win32">
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<Configuration>Debug - Orange Box Valve</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Orange Box|Win32">
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<Configuration>Debug - Orange Box</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Swarm|Win32">
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<Configuration>Debug - Swarm</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Bloody Good Time|Win32">
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<Configuration>Release - Bloody Good Time</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Dark Messiah|Win32">
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<Configuration>Release - Dark Messiah</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Episode 1|Win32">
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<Configuration>Release - Episode 1</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Left 4 Dead 2|Win32">
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<Configuration>Release - Left 4 Dead 2</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Left 4 Dead|Win32">
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<Configuration>Release - Left 4 Dead</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Old Metamod|Win32">
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<Configuration>Release - Old Metamod</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Orange Box Valve|Win32">
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<Configuration>Release - Orange Box Valve</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Orange Box|Win32">
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<Configuration>Release - Orange Box</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Swarm|Win32">
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<Configuration>Release - Swarm</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{7A740927-C751-4312-BF9D-6367F8C508F8}</ProjectGuid>
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<RootNamespace>sdk</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Swarm|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Swarm|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Swarm|Win32'" Label="PropertySheets">
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||||
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||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="PropertySheets">
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||||
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|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label="PropertySheets">
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||||
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||||
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|
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label="PropertySheets">
|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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||||
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Link>
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<AdditionalDependencies>$(HL2SDK-BGT)\lib\public\tier0.lib;$(HL2SDK-BGT)\lib\public\tier1.lib;$(HL2SDK-BGT)\lib\public\vstdlib.lib;$(HL2SDK-BGT)\lib\public\mathlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)sdktools.ext.2.ep2.dll</OutputFile>
|
||||
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
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||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\sdk;..\..\..\public;..\..\..\public\extensions;..\..\..\public\sourcepawn;$(HL2SDK-SWARM)\common;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\toolframework;$(HL2SDK-SWARM)\public\mathlib;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\game\shared;$(HL2SDK-SWARM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<Link>
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<OutputFile>$(OutDir)sdktools.ext.2.l4d2.dll</OutputFile>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Swarm|Win32'">
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<ClCompile>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<PreprocessorDefinitions>BINARY_NAME="$(TargetFileName)";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;$(HL2SDK-SWARM)\lib\public\mathlib.lib;$(HL2SDK-SWARM)\lib\public\interfaces.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\asm\asm.c" />
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<ClCompile Include="..\CDetour\detours.cpp" />
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<ClCompile Include="..\hooks.cpp" />
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<ClCompile Include="..\inputnatives.cpp" />
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<ClCompile Include="..\output.cpp" />
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<ClCompile Include="..\outputnatives.cpp" />
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<ClCompile Include="..\teamnatives.cpp" />
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<ClCompile Include="..\tempents.cpp" />
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<ClCompile Include="..\tenatives.cpp" />
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<ClCompile Include="..\trnatives.cpp" />
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<ClCompile Include="..\vcaller.cpp" />
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<ClCompile Include="..\voice.cpp" />
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<ClInclude Include="..\vcallbuilder.h" />
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<ClInclude Include="..\vhelpers.h" />
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<ClInclude Include="..\vsound.h" />
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129
extensions/sdktools/msvc10/sdktools.vcxproj.filters
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129
extensions/sdktools/msvc10/sdktools.vcxproj.filters
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{046AC4F8-1F40-462f-B652-698F87CDCA5F}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{4B7443F9-4DC9-4e59-BC1B-465800502EBC}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
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</Filter>
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<Filter Include="SourceMod SDK">
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<UniqueIdentifier>{223A2FA5-451B-4af5-9E85-162BF3598F7B}</UniqueIdentifier>
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<ClCompile Include="..\asm\asm.c">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\CDetour\detours.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\extension.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\hooks.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\inputnatives.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\output.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\outputnatives.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\teamnatives.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="..\tempents.cpp">
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||||
<Filter>Source Files</Filter>
|
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</ClCompile>
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<ClCompile Include="..\tenatives.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="..\trnatives.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\vcallbuilder.cpp">
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
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<ClCompile Include="..\vcaller.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
|
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<ClCompile Include="..\vdecoder.cpp">
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\vglobals.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\vhelpers.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\vnatives.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\voice.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\vsound.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\vstringtable.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\sdk\smsdk_ext.cpp">
|
||||
<Filter>SourceMod SDK</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CellRecipientFilter.h">
|
||||
<Filter>Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\extension.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\hooks.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\extensions\ISDKTools.h">
|
||||
<Filter>Header Files</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\output.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\tempents.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vcallbuilder.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vdecoder.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vglobals.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vhelpers.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vnatives.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vsound.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sdk\smsdk_config.h">
|
||||
<Filter>SourceMod SDK</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sdk\smsdk_ext.h">
|
||||
<Filter>SourceMod SDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user