Update for hl2sdk-dota changes
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				| @ -155,7 +155,7 @@ void EventManager::FireGameEvent(IGameEvent *pEvent) | ||||
| 	   Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */ | ||||
| } | ||||
| 
 | ||||
| #if SOURCE_ENGINE >= SE_LEFT4DEAD | ||||
| #if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA | ||||
| int EventManager::GetEventDebugID() | ||||
| { | ||||
| 	return EVENT_DEBUG_ID_INIT; | ||||
|  | ||||
| @ -110,7 +110,7 @@ public: // IPluginsListener | ||||
| 	void OnPluginUnloaded(IPlugin *plugin); | ||||
| public: // IGameEventListener2
 | ||||
| 	void FireGameEvent(IGameEvent *pEvent); | ||||
| #if SOURCE_ENGINE >= SE_LEFT4DEAD | ||||
| #if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA | ||||
| 	int GetEventDebugID(); | ||||
| #endif | ||||
| public: | ||||
|  | ||||
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