Update for hl2sdk-dota changes
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				| @ -155,7 +155,7 @@ void EventManager::FireGameEvent(IGameEvent *pEvent) | |||||||
| 	   Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */ | 	   Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */ | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| #if SOURCE_ENGINE >= SE_LEFT4DEAD | #if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA | ||||||
| int EventManager::GetEventDebugID() | int EventManager::GetEventDebugID() | ||||||
| { | { | ||||||
| 	return EVENT_DEBUG_ID_INIT; | 	return EVENT_DEBUG_ID_INIT; | ||||||
|  | |||||||
| @ -110,7 +110,7 @@ public: // IPluginsListener | |||||||
| 	void OnPluginUnloaded(IPlugin *plugin); | 	void OnPluginUnloaded(IPlugin *plugin); | ||||||
| public: // IGameEventListener2
 | public: // IGameEventListener2
 | ||||||
| 	void FireGameEvent(IGameEvent *pEvent); | 	void FireGameEvent(IGameEvent *pEvent); | ||||||
| #if SOURCE_ENGINE >= SE_LEFT4DEAD | #if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA | ||||||
| 	int GetEventDebugID(); | 	int GetEventDebugID(); | ||||||
| #endif | #endif | ||||||
| public: | public: | ||||||
|  | |||||||
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