bug fix for amb1116 - timers intervals are no longer cumulative
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401668
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@ -35,6 +35,8 @@
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#include "sourcemm_api.h"
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#include "frame_hooks.h"
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#define TIMER_MIN_ACCURACY 0.1
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#if !defined ORANGEBOX_BUILD
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#define CallGlobalChangeCallbacks CallGlobalChangeCallback
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#endif
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@ -48,6 +50,7 @@ SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar
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TimerSystem g_Timers;
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float g_fUniversalTime = 0.0f;
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float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */
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float g_fTimerThink = 0.0f; /* Timer's next think time */
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const float *g_pUniversalTime = &g_fUniversalTime;
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ConVar *mp_timelimit = NULL;
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int g_TimeLeftMode = 0;
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@ -149,6 +152,25 @@ private:
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bool m_bInUse;
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} s_DefaultMapTimer;
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/**
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* If the ticking process has run amok (should be impossible), we
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* take care of this by "skipping" the in-between time, to prevent
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* a bazillion times from firing on accident. This has the result
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* that a drastic jump in time will continue acting normally. Users
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* may not expect this, but... I think it is the best solution.
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*/
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inline float CalcNextThink(float last, float interval)
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{
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if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
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{
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return last + interval;
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}
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else
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{
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return g_fUniversalTime + interval;
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}
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}
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void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
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{
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m_Listener = pCallbacks;
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@ -166,7 +188,6 @@ TimerSystem::TimerSystem()
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m_bHasMapTickedYet = false;
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m_bHasMapSimulatedYet = false;
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m_fLastTickedTime = 0.0f;
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m_LastExecTime = 0.0f;
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}
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TimerSystem::~TimerSystem()
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@ -233,9 +254,11 @@ void TimerSystem::GameFrame(bool simulating)
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m_fLastTickedTime = gpGlobals->curtime;
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m_bHasMapTickedYet = true;
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if (g_fUniversalTime - m_LastExecTime >= 0.1)
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if (g_fUniversalTime >= g_fTimerThink)
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{
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RunFrame();
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g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
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}
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RunFrameHooks();
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@ -262,7 +285,9 @@ void TimerSystem::RunFrame()
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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iter = m_SingleTimers.erase(iter);
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m_FreeTimers.push(pTimer);
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} else {
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}
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else
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{
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break;
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}
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}
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@ -283,12 +308,10 @@ void TimerSystem::RunFrame()
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continue;
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}
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pTimer->m_InExec = false;
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pTimer->m_ToExec = curtime + pTimer->m_Interval;
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pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval);
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}
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iter++;
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}
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m_LastExecTime = curtime;
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}
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ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
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@ -355,7 +378,9 @@ void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
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pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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m_SingleTimers.remove(pTimer);
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m_FreeTimers.push(pTimer);
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} else {
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}
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else
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{
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if ((res != Pl_Stop) && !pTimer->m_KillMe)
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{
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if (delayExec)
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@ -88,7 +88,6 @@ private:
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List<ITimer *> m_SingleTimers;
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List<ITimer *> m_LoopTimers;
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CStack<ITimer *> m_FreeTimers;
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float m_LastExecTime;
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IMapTimer *m_pMapTimer;
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/* This is stuff for our manual ticking escapades. */
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