Let logic binary access ServerLang value on startup (bug 4675, r=dvander).
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c01101dbd0
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@ -750,6 +750,12 @@ void Translator::OnSourceModAllInitialized()
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{
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AddLanguage("en", "English");
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const char* lang = smcore.GetCoreConfigValue("ServerLang");
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if (lang)
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{
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strncpy(m_InitialLang, lang, sizeof(m_InitialLang));
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}
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g_pCorePhrases = CreatePhraseCollection();
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g_pCorePhrases->AddPhraseFile("core.phrases");
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@ -42,7 +42,7 @@ using namespace SourceMod;
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* Add 1 to the RHS of this expression to bump the intercom file
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* This is to prevent mismatching core/logic binaries
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*/
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 16)
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#define SM_LOGIC_MAGIC (0x0F47C0DE - 17)
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#if defined SM_LOGIC
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class IVEngineServer
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@ -115,6 +115,7 @@ struct sm_core_t
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const char * (*GetGameDescription)();
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const char * (*GetSourceEngineName)();
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bool (*SymbolsAreHidden)();
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const char * (*GetCoreConfigValue)(const char*);
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/* Data */
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ServerGlobals *serverGlobals;
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void * serverFactory;
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@ -49,6 +49,7 @@
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#include "PlayerManager.h"
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#include "AdminCache.h"
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#include "HalfLife2.h"
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#include "CoreConfig.h"
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#if defined _WIN32
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#define MATCHMAKINGDS_SUFFIX ""
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@ -176,6 +177,11 @@ static bool symbols_are_hidden()
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#endif
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}
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static const char* get_core_config_value(const char* key)
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{
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return g_CoreConfig.GetCoreConfigValue(key);
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}
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static ServerGlobals serverGlobals;
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static sm_core_t core_bridge =
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@ -209,6 +215,7 @@ static sm_core_t core_bridge =
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get_game_description,
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get_source_engine_name,
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symbols_are_hidden,
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get_core_config_value,
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&serverGlobals
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};
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