diff --git a/plugins/include/console.inc b/plugins/include/console.inc index 2440216f..a0350c9b 100644 --- a/plugins/include/console.inc +++ b/plugins/include/console.inc @@ -60,10 +60,11 @@ enum ReplySource */ #define FCVAR_NONE 0 /**< The default, no flags at all */ #define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */ -#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */ +#define FCVAR_DEVELOPMENTONLY (1<<1) /**< Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+) */ #define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */ #define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */ -#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */ +#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. (EP1-only) */ +#define FCVAR_HIDDEN (1<<4) /**< Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+) */ #define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */ #define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */ #define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */ @@ -74,19 +75,24 @@ enum ReplySource #define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */ #define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */ #define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */ -#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */ +#define FCVAR_SS (1<<15) /**< causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated (L4D+) */ #define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */ #define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */ -#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */ -#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */ -#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */ -#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */ +#define FCVAR_SS_ADDED (1<<18) /**< This is one of the "added" FCVAR_SS variables for the splitscreen players (L4D+) */ +#define FCVAR_RELEASE (1<<19) /**< Cvars tagged with this are the only cvars avaliable to customers (L4D+) */ +#define FCVAR_RELOAD_MATERIALS (1<<20) /**< If this cvar changes, it forces a material reload (OB+) */ +#define FCVAR_RELOAD_TEXTURES (1<<21) /**< If this cvar changes, if forces a texture reload (OB+) */ #define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */ -#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */ -#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */ -#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */ -#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */ -#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */ +#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) /**< Indicates this cvar is read from the material system thread (OB+) */ +#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */ +#define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) /**< Cvar written to config.cfg on the Xbox. */ +#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) /**< used as a debugging tool necessary to check material system thread convars (OB+) */ +#define FCVAR_SERVER_CAN_EXECUTE (1<<28) /**< the server is allowed to execute this command on clients via + ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. (OB+) */ +#define FCVAR_SERVER_CANNOT_QUERY (1<<29) /**< If this is set, then the server is not allowed to query this cvar's value (via + IServerPluginHelpers::StartQueryCvarValue). */ +#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) /**< IVEngineClient::ClientCmd is allowed to execute this command. + Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. */ /** * @endsection