Worked around possible admin detection issues on newer engines (bug 5327, r=psychonic).
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@ -884,6 +884,20 @@ void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
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const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
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const char *old_name = pPlayer->m_Name.c_str();
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#if SOURCE_ENGINE >= SE_LEFT4DEAD
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const char *networkid_force;
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if ((networkid_force = engine->GetClientConVarValue(client, "networkid_force")) && networkid_force[0] != '\0')
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{
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unsigned long long *steamId = (unsigned long long *)engine->GetClientSteamID(pEntity);
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unsigned int accountId = steamId ? (*steamId & 0xFFFFFFFF) : 0;
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g_Logger.LogMessage("\"%s<%d><STEAM_1:%d:%d><>\" has bad networkid (id \"%s\") (ip \"%s\")",
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new_name, pPlayer->GetUserId(), accountId & 1, accountId >> 1, networkid_force, pPlayer->GetIPAddress());
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pPlayer->Kick("NetworkID spoofing detected.");
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RETURN_META(MRES_IGNORED);
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}
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#endif
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if (strcmp(old_name, new_name) != 0)
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{
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AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
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