Fix build on non-windows.
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dde1deb6bc
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404b1c5ed0
@ -34,7 +34,7 @@
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CritManager g_CritManager;
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CritManager g_CritManager;
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IForward *g_critForward = nullptr;
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IForward *g_critForward = NULL;
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SH_DECL_MANUALHOOK0(CalcIsAttackCriticalHelper, 0, 0, 0, bool);
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SH_DECL_MANUALHOOK0(CalcIsAttackCriticalHelper, 0, 0, 0, bool);
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SH_DECL_MANUALHOOK0(CalcIsAttackCriticalHelperNoCrits, 0, 0, 0, bool);
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SH_DECL_MANUALHOOK0(CalcIsAttackCriticalHelperNoCrits, 0, 0, 0, bool);
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@ -76,7 +76,7 @@ bool CritManager::TryEnable()
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for (size_t i = playerhelpers->GetMaxClients() + 1; i < MAX_EDICTS; ++i)
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for (size_t i = playerhelpers->GetMaxClients() + 1; i < MAX_EDICTS; ++i)
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{
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{
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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if (pEntity == nullptr)
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if (pEntity == NULL)
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continue;
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continue;
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IServerUnknown *pUnknown = (IServerUnknown *)pEntity;
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IServerUnknown *pUnknown = (IServerUnknown *)pEntity;
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@ -177,7 +177,7 @@ bool CritManager::Hook_CalcIsAttackCriticalHelpers()
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CBaseHandle &hndl = *(CBaseHandle *) ((intptr_t)pWeapon + info.actual_offset);
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CBaseHandle &hndl = *(CBaseHandle *) ((intptr_t)pWeapon + info.actual_offset);
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CBaseEntity *pHandleEntity = gamehelpers->ReferenceToEntity(hndl.GetEntryIndex());
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CBaseEntity *pHandleEntity = gamehelpers->ReferenceToEntity(hndl.GetEntryIndex());
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if (pHandleEntity != nullptr && hndl == reinterpret_cast<IHandleEntity *>(pHandleEntity)->GetRefEHandle())
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if (pHandleEntity != NULL && hndl == reinterpret_cast<IHandleEntity *>(pHandleEntity)->GetRefEHandle())
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{
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{
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ownerIndex = hndl.GetEntryIndex();
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ownerIndex = hndl.GetEntryIndex();
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}
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}
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