Added support for logical (non-networked) entities using entity references - See http://wiki.alliedmods.net/Entity_References_%28SourceMod%29 (bug 2459, r=dvander)
This commit is contained in:
@@ -0,0 +1,46 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "!Might and Magic Multiplayer"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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}
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}
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}
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@@ -0,0 +1,62 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "cstrike"
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"game" "garrysmod"
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"game" "hl2mp"
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"game" "ship"
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"game" "insurgency"
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"game" "pvkii"
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"game" "sourceforts"
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"game" "FortressForever"
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"game" "empires"
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"game" "synergy"
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"game" "hidden"
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"game" "zombie_master"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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}
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}
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}
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@@ -0,0 +1,54 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "dod"
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"game" "tf"
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"game" "ageofchivalry"
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"game" "ZPS"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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}
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}
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}
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@@ -0,0 +1,51 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* CGlobalEntityList */
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"#default"
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{
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"#supported"
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{
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"game" "left4dead"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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"EntInfo"
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{
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"windows" "4"
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"linux" "4"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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}
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}
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}
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@@ -14,4 +14,25 @@
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"common.games.txt"
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{
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}
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}
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"engine.l4d.txt"
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{
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"engine" "left4dead"
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}
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"engine.ep2.txt"
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{
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"engine" "orangebox"
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}
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"engine.ep1.txt"
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{
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"engine" "original"
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}
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"engine.darkm.txt"
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{
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"engine" "darkmessiah"
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}
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}
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@@ -105,24 +105,9 @@
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{
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"game" "!Might and Magic Multiplayer"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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@@ -239,7 +224,7 @@
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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@@ -139,28 +139,8 @@
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"game" "zombie_master"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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{
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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@@ -288,7 +268,7 @@
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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@@ -100,28 +100,8 @@
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"game" "ZPS"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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@@ -261,7 +241,7 @@
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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@@ -101,29 +101,9 @@
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{
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"game" "left4dead"
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}
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"Offsets"
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{
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/* Offset into LevelShutdown */
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"gEntList"
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{
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"windows" "11"
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}
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}
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"Signatures"
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{
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"LevelShutdown"
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{
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"library" "server"
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"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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}
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"gEntList"
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{
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"library" "server"
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"linux" "@gEntList"
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}
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/* Functions in CGlobalEntityList */
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"FindEntityByClassname"
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{
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@@ -258,7 +238,7 @@
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/**
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* CBaseClient::SetUserCVar(char const*,char const*);
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* Linux offset straight from VTable dump.
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* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
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* Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
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* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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*/
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"SetUserCvar"
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Reference in New Issue
Block a user