Add support for Source SDK Base 2013 (bug 5917, r=asherkin).

This commit is contained in:
Nicholas Hastings 2013-10-13 14:14:51 -04:00
parent ff54fb431f
commit 3e15966c3e
14 changed files with 124 additions and 76 deletions

View File

@ -38,48 +38,51 @@ class SM:
self.possibleSdks['ep2'] = {'sdk': 'HL2SDKOB', 'ext': '2.ep2', 'def': '3', self.possibleSdks['ep2'] = {'sdk': 'HL2SDKOB', 'ext': '2.ep2', 'def': '3',
'name': 'ORANGEBOX', 'platform': ['windows', 'linux'], 'name': 'ORANGEBOX', 'platform': ['windows', 'linux'],
'dir': 'hl2sdk-ob'} 'dir': 'hl2sdk-ob'}
self.possibleSdks['css'] = {'sdk': 'HL2SDKCSS', 'ext': '2.css', 'def': '6', self.possibleSdks['css'] = {'sdk': 'HL2SDKCSS', 'ext': '2.css', 'def': '6',
'name': 'CSS', 'platform': ['windows', 'linux', 'darwin'], 'name': 'CSS', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-css'} 'dir': 'hl2sdk-css'}
self.possibleSdks['hl2dm'] = {'sdk': 'HL2SDKHL2DM', 'ext': '2.hl2dm', 'def': '7', self.possibleSdks['hl2dm'] = {'sdk': 'HL2SDKHL2DM', 'ext': '2.hl2dm', 'def': '7',
'name': 'HL2DM', 'platform': ['windows', 'linux', 'darwin'], 'name': 'HL2DM', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-hl2dm'} 'dir': 'hl2sdk-hl2dm'}
self.possibleSdks['dods'] = {'sdk': 'HL2SDKDODS', 'ext': '2.dods', 'def': '8', self.possibleSdks['dods'] = {'sdk': 'HL2SDKDODS', 'ext': '2.dods', 'def': '8',
'name': 'DODS', 'platform': ['windows', 'linux', 'darwin'], 'name': 'DODS', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-dods'} 'dir': 'hl2sdk-dods'}
self.possibleSdks['tf2'] = {'sdk': 'HL2SDKTF2', 'ext': '2.tf2', 'def': '9', self.possibleSdks['sdk2013'] = {'sdk': 'HL2SDK2013', 'ext': '2.sdk2013', 'def': '9',
'name': 'SDK2013', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-2013'}
self.possibleSdks['tf2'] = {'sdk': 'HL2SDKTF2', 'ext': '2.tf2', 'def': '10',
'name': 'TF2', 'platform': ['windows', 'linux', 'darwin'], 'name': 'TF2', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-tf2'} 'dir': 'hl2sdk-tf2'}
self.possibleSdks['l4d'] = {'sdk': 'HL2SDKL4D', 'ext': '2.l4d', 'def': '10', self.possibleSdks['l4d'] = {'sdk': 'HL2SDKL4D', 'ext': '2.l4d', 'def': '11',
'name': 'LEFT4DEAD', 'platform': ['windows', 'linux', 'darwin'], 'name': 'LEFT4DEAD', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-l4d'} 'dir': 'hl2sdk-l4d'}
self.possibleSdks['nd'] = {'sdk': 'HL2SDKND', 'ext': '2.nd', 'def': '11', self.possibleSdks['nd'] = {'sdk': 'HL2SDKND', 'ext': '2.nd', 'def': '12',
'name': 'NUCLEARDAWN', 'platform': ['windows', 'linux', 'darwin'], 'name': 'NUCLEARDAWN', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-nd'} 'dir': 'hl2sdk-nd'}
self.possibleSdks['l4d2'] = {'sdk': 'HL2SDKL4D2', 'ext': '2.l4d2', 'def': '12', self.possibleSdks['l4d2'] = {'sdk': 'HL2SDKL4D2', 'ext': '2.l4d2', 'def': '13',
'name': 'LEFT4DEAD2', 'platform': ['windows', 'linux', 'darwin'], 'name': 'LEFT4DEAD2', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-l4d2'} 'dir': 'hl2sdk-l4d2'}
self.possibleSdks['darkm'] = {'sdk': 'HL2SDK-DARKM', 'ext': '2.darkm', 'def': '2', self.possibleSdks['darkm'] = {'sdk': 'HL2SDK-DARKM', 'ext': '2.darkm', 'def': '2',
'name': 'DARKMESSIAH', 'platform': ['windows'], 'name': 'DARKMESSIAH', 'platform': ['windows'],
'dir': 'hl2sdk-darkm'} 'dir': 'hl2sdk-darkm'}
self.possibleSdks['swarm'] = {'sdk': 'HL2SDK-SWARM', 'ext': '2.swarm', 'def': '13', self.possibleSdks['swarm'] = {'sdk': 'HL2SDK-SWARM', 'ext': '2.swarm', 'def': '14',
'name': 'ALIENSWARM', 'platform': ['windows'], 'name': 'ALIENSWARM', 'platform': ['windows'],
'dir': 'hl2sdk-swarm'} 'dir': 'hl2sdk-swarm'}
self.possibleSdks['bgt'] = {'sdk': 'HL2SDK-BGT', 'ext': '2.bgt', 'def': '4', self.possibleSdks['bgt'] = {'sdk': 'HL2SDK-BGT', 'ext': '2.bgt', 'def': '4',
'name': 'BLOODYGOODTIME', 'platform': ['windows'], 'name': 'BLOODYGOODTIME', 'platform': ['windows'],
'dir': 'hl2sdk-bgt'} 'dir': 'hl2sdk-bgt'}
self.possibleSdks['eye'] = {'sdk': 'HL2SDK-EYE', 'ext': '2.eye', 'def': '5', self.possibleSdks['eye'] = {'sdk': 'HL2SDK-EYE', 'ext': '2.eye', 'def': '5',
'name': 'EYE', 'platform': ['windows'], 'name': 'EYE', 'platform': ['windows'],
'dir': 'hl2sdk-eye'} 'dir': 'hl2sdk-eye'}
self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '15', self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '16',
'name': 'CSGO', 'platform': ['windows', 'linux', 'darwin'], 'name': 'CSGO', 'platform': ['windows', 'linux', 'darwin'],
'dir': 'hl2sdk-csgo'} 'dir': 'hl2sdk-csgo'}
self.possibleSdks['dota'] = {'sdk': 'HL2SDKDOTA', 'ext': '2.dota', 'def': '16', self.possibleSdks['dota'] = {'sdk': 'HL2SDKDOTA', 'ext': '2.dota', 'def': '17',
'name': 'DOTA', 'platform': ['windows'], 'name': 'DOTA', 'platform': ['windows'],
'dir': 'hl2sdk-dota'} 'dir': 'hl2sdk-dota'}
# self.possibleSdks['portal2'] = {'sdk': 'HL2SDK-PORTAL2', 'ext': '2.portal2', 'def': '14', self.possibleSdks['portal2'] = {'sdk': 'HL2SDKPORTAL2','ext': '2.portal2', 'def': '15',
# 'name': 'PORTAL2', 'platform': ['windows'], 'name': 'PORTAL2', 'platform': [],
# 'dir': 'hl2sdk-portal2'} 'dir': 'hl2sdk-portal2'}
self.sdkInfo = { } self.sdkInfo = { }
@ -322,42 +325,38 @@ class SM:
if AMBuild.target['platform'] == 'linux': if AMBuild.target['platform'] == 'linux':
if sdk == 'ep1': if sdk == 'ep1':
staticLibs = os.path.join(sdkPath, 'linux_sdk') staticLibs = os.path.join(sdkPath, 'linux_sdk')
elif sdk == 'sdk2013':
staticLibs = os.path.join(sdkPath, 'lib', 'public', 'linux32')
else: else:
staticLibs = os.path.join(sdkPath, 'lib', 'linux') staticLibs = os.path.join(sdkPath, 'lib', 'linux')
workFolder = os.path.join(AMBuild.outputFolder, job.workFolder) workFolder = os.path.join(AMBuild.outputFolder, job.workFolder)
libs = []
if sdk in ['css', 'hl2dm', 'dods', 'tf2', 'l4d2']: if sdk in ['css', 'hl2dm', 'dods', 'tf2', 'l4d2']:
libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib_srv.so', 'libtier0_srv.so'] libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib_srv.so', 'libtier0_srv.so']
for lib in libs:
link = os.path.join(workFolder, lib)
target = os.path.join(staticLibs, lib)
try:
os.lstat(link)
except:
job.AddCommand(SymlinkCommand(link, target))
elif sdk in ['l4d', 'nd', 'csgo']: elif sdk in ['l4d', 'nd', 'csgo']:
libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib.so', 'libtier0.so'] libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib.so', 'libtier0.so']
if sdk == 'csgo': if sdk == 'csgo':
libs.append('interfaces_i486.a') libs.append('interfaces_i486.a')
for lib in libs: elif sdk == 'sdk2013':
link = os.path.join(workFolder, lib) libs = ['tier1.a', 'mathlib.a', 'libvstdlib_srv.so', 'libtier0_srv.so']
target = os.path.join(staticLibs, lib)
try:
os.lstat(link)
except:
job.AddCommand(SymlinkCommand(link, target))
else: else:
libs = ['tier1_i486.a', 'mathlib_i486.a', 'vstdlib_i486.so', 'tier0_i486.so'] libs = ['tier1_i486.a', 'mathlib_i486.a', 'vstdlib_i486.so', 'tier0_i486.so']
for lib in libs:
link = os.path.join(workFolder, lib) for lib in libs:
target = os.path.join(staticLibs, lib) link = os.path.join(workFolder, lib)
try: target = os.path.join(staticLibs, lib)
os.lstat(link) try:
except: os.lstat(link)
job.AddCommand(SymlinkCommand(link, target)) except:
job.AddCommand(SymlinkCommand(link, target))
elif AMBuild.target['platform'] == 'darwin': elif AMBuild.target['platform'] == 'darwin':
staticLibs = os.path.join(sdkPath, 'lib', 'mac') if sdk == 'sdk2013':
staticLibs = os.path.join(sdkPath, 'lib', 'public', 'osx32')
libs = ['tier1.a', 'mathlib.a', 'libvstdlib.dylib', 'libtier0.dylib']
else:
staticLibs = os.path.join(sdkPath, 'lib', 'mac')
libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib.dylib', 'libtier0.dylib']
workFolder = os.path.join(AMBuild.outputFolder, job.workFolder) workFolder = os.path.join(AMBuild.outputFolder, job.workFolder)
libs = ['tier1_i486.a', 'mathlib_i486.a', 'libvstdlib.dylib', 'libtier0.dylib']
if sdk == 'csgo': if sdk == 'csgo':
libs.append('interfaces_i486.a') libs.append('interfaces_i486.a')
for lib in libs: for lib in libs:
@ -378,7 +377,11 @@ class SM:
def PostSetupHL2Job(self, job, builder, sdk): def PostSetupHL2Job(self, job, builder, sdk):
if AMBuild.target['platform'] in ['linux', 'darwin']: if AMBuild.target['platform'] in ['linux', 'darwin']:
builder.AddObjectFiles(['tier1_i486.a', 'mathlib_i486.a']) if sdk == 'sdk2013':
builder.AddObjectFiles(['tier1.a', 'mathlib.a'])
else:
builder.AddObjectFiles(['tier1_i486.a', 'mathlib_i486.a'])
if sdk == 'csgo': if sdk == 'csgo':
builder.AddObjectFiles(['interfaces_i486.a']) builder.AddObjectFiles(['interfaces_i486.a'])
@ -394,10 +397,6 @@ class SM:
info = self.possibleSdks info = self.possibleSdks
compiler['CDEFINES'].extend(['SE_' + info[i]['name'] + '=' + info[i]['def'] for i in info]) compiler['CDEFINES'].extend(['SE_' + info[i]['name'] + '=' + info[i]['def'] for i in info])
# We don't build for Portal 2 (yet?, ever?), but using this define in code as
# it saves trouble if we ever need to
compiler['CDEFINES'].append('SE_PORTAL2=14')
paths = [['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'], paths = [['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'],
['public', 'tier0'], ['public', 'tier1']] ['public', 'tier0'], ['public', 'tier1']]
@ -414,6 +413,13 @@ class SM:
sdkPath = AMBuild.cache[info['sdk']] sdkPath = AMBuild.cache[info['sdk']]
compiler['CDEFINES'].append('SOURCE_ENGINE=' + info['def']) compiler['CDEFINES'].append('SOURCE_ENGINE=' + info['def'])
if sdk == 'sdk2013' and isinstance(compiler.cxx, Cpp.CompatGCC):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler['CDEFINES'].remove('stricmp=strcasecmp')
compiler['CDEFINES'].remove('_stricmp=strcasecmp')
compiler['CDEFINES'].remove('_snprintf=snprintf')
compiler['CDEFINES'].remove('_vsnprintf=vsnprintf')
if sdk in ['swarm','csgo','dota']: if sdk in ['swarm','csgo','dota']:
if AMBuild.target['platform'] == 'windows': if AMBuild.target['platform'] == 'windows':
@ -421,13 +427,24 @@ class SM:
else: else:
compiler['CDEFINES'].extend(['COMPILER_GCC']) compiler['CDEFINES'].extend(['COMPILER_GCC'])
if sdk == 'ep1': if sdk == 'sdk2013' and AMBuild.target['platform'] == 'darwin':
if AMBuild.target['platform'] == 'linux': compiler['POSTLINKFLAGS'].append('-liconv')
if sdk in ['css','hl2dm','dods','sdk2013','tf2','l4d2']:
if AMBuild.target['platform'] == 'linux' or AMBuild.target['platform'] == 'darwin':
compiler['CDEFINES'].append('NO_MALLOC_OVERRIDE')
if AMBuild.target['platform'] == 'linux':
if sdk == 'ep1':
staticLibs = os.path.join(sdkPath, 'linux_sdk') staticLibs = os.path.join(sdkPath, 'linux_sdk')
else: elif sdk == 'sdk2013':
if AMBuild.target['platform'] == 'linux': staticLibs = os.path.join(sdkPath, 'lib', 'public', 'linux32')
else:
staticLibs = os.path.join(sdkPath, 'lib', 'linux') staticLibs = os.path.join(sdkPath, 'lib', 'linux')
elif AMBuild.target['platform'] == 'darwin': elif AMBuild.target['platform'] == 'darwin':
if sdk == 'sdk2013':
staticLibs = os.path.join(sdkPath, 'lib', 'public', 'osx32')
else:
staticLibs = os.path.join(sdkPath, 'lib', 'mac') staticLibs = os.path.join(sdkPath, 'lib', 'mac')
for i in paths: for i in paths:
@ -436,7 +453,7 @@ class SM:
if not noLink: if not noLink:
if AMBuild.target['platform'] == 'linux': if AMBuild.target['platform'] == 'linux':
compiler['POSTLINKFLAGS'][0:0] = ['-lm'] compiler['POSTLINKFLAGS'][0:0] = ['-lm']
if sdk in ['css', 'hl2dm', 'dods', 'tf2', 'l4d2']: if sdk in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'l4d2']:
compiler['POSTLINKFLAGS'][0:0] = ['libtier0_srv.so'] compiler['POSTLINKFLAGS'][0:0] = ['libtier0_srv.so']
compiler['POSTLINKFLAGS'][0:0] = ['libvstdlib_srv.so'] compiler['POSTLINKFLAGS'][0:0] = ['libvstdlib_srv.so']
elif sdk in ['l4d', 'nd', 'csgo']: elif sdk in ['l4d', 'nd', 'csgo']:

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@ -58,7 +58,7 @@ typedef ICommandLine *(*FakeGetCommandLine)();
#define TIER0_NAME "libtier0.dylib" #define TIER0_NAME "libtier0.dylib"
#define VSTDLIB_NAME "libvstdlib.dylib" #define VSTDLIB_NAME "libvstdlib.dylib"
#elif defined __linux__ #elif defined __linux__
#if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_LEFT4DEAD2 #if SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_LEFT4DEAD2
#define TIER0_NAME "libtier0_srv.so" #define TIER0_NAME "libtier0_srv.so"
#define VSTDLIB_NAME "libvstdlib_srv.so" #define VSTDLIB_NAME "libvstdlib_srv.so"
#elif SOURCE_ENGINE >= SE_LEFT4DEAD #elif SOURCE_ENGINE >= SE_LEFT4DEAD

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@ -338,7 +338,7 @@ void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
#endif #endif
0, 0,
PITCH_NORM, PITCH_NORM,
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
0, 0,
#endif #endif
&pos); &pos);

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@ -219,6 +219,8 @@ static const char *get_source_engine_name()
return "hl2dm"; return "hl2dm";
#elif SOURCE_ENGINE == SE_DODS #elif SOURCE_ENGINE == SE_DODS
return "dods"; return "dods";
#elif SOURCE_ENGINE == SE_SDK2013
return "sdk2013";
#elif SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_TF2
return "tf2"; return "tf2";
#elif SOURCE_ENGINE == SE_LEFT4DEAD #elif SOURCE_ENGINE == SE_LEFT4DEAD
@ -240,7 +242,16 @@ static const char *get_source_engine_name()
static bool symbols_are_hidden() static bool symbols_are_hidden()
{ {
#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_HL2DM) || (SOURCE_ENGINE == SE_DODS) || (SOURCE_ENGINE == SE_TF2) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_NUCLEARDAWN) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_CSGO) || (SOURCE_ENGINE == SE_DOTA) #if (SOURCE_ENGINE == SE_CSS) \
|| (SOURCE_ENGINE == SE_HL2DM) \
|| (SOURCE_ENGINE == SE_DODS) \
|| (SOURCE_ENGINE == SE_SDK2013) \
|| (SOURCE_ENGINE == SE_TF2) \
|| (SOURCE_ENGINE == SE_LEFT4DEAD) \
|| (SOURCE_ENGINE == SE_NUCLEARDAWN) \
|| (SOURCE_ENGINE == SE_LEFT4DEAD2) \
|| (SOURCE_ENGINE == SE_CSGO) \
|| (SOURCE_ENGINE == SE_DOTA)
return true; return true;
#else #else
return false; return false;
@ -345,6 +356,8 @@ void do_global_plugin_loads()
#define GAMEFIX "2.hl2dm" #define GAMEFIX "2.hl2dm"
#elif SOURCE_ENGINE == SE_DODS #elif SOURCE_ENGINE == SE_DODS
#define GAMEFIX "2.dods" #define GAMEFIX "2.dods"
#elif SOURCE_ENGINE == SE_SDK2013
#define GAMEFIX "2.sdk2013"
#elif SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_TF2
#define GAMEFIX "2.tf2" #define GAMEFIX "2.tf2"
#elif SOURCE_ENGINE == SE_DARKMESSIAH #elif SOURCE_ENGINE == SE_DARKMESSIAH

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@ -1254,7 +1254,7 @@ static cell_t GetEntProp(IPluginContext *pContext, const cell_t *params)
is_unsigned = ((pProp->GetFlags() & SPROP_UNSIGNED) == SPROP_UNSIGNED); is_unsigned = ((pProp->GetFlags() & SPROP_UNSIGNED) == SPROP_UNSIGNED);
// This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later // This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
if (pProp->GetFlags() & SPROP_VARINT) if (pProp->GetFlags() & SPROP_VARINT)
{ {
bit_count = sizeof(int) * 8; bit_count = sizeof(int) * 8;
@ -1352,7 +1352,7 @@ static cell_t SetEntProp(IPluginContext *pContext, const cell_t *params)
FIND_PROP_SEND(DPT_Int, "integer"); FIND_PROP_SEND(DPT_Int, "integer");
// This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later // This isn't in CS:S yet, but will be, doesn't hurt to add now, and will save us a build later
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
if (pProp->GetFlags() & SPROP_VARINT) if (pProp->GetFlags() & SPROP_VARINT)
{ {
bit_count = sizeof(int) * 8; bit_count = sizeof(int) * 8;
@ -2074,7 +2074,7 @@ static int32_t SDKEntFlagToSMEntFlag(int flag)
#if SOURCE_ENGINE == SE_ALIENSWARM #if SOURCE_ENGINE == SE_ALIENSWARM
case FL_FREEZING: case FL_FREEZING:
return ENTFLAG_FREEZING; return ENTFLAG_FREEZING;
#elif SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2
case FL_EP2V_UNKNOWN: case FL_EP2V_UNKNOWN:
return ENTFLAG_EP2V_UNKNOWN1; return ENTFLAG_EP2V_UNKNOWN1;
#endif #endif
@ -2152,7 +2152,7 @@ static int32_t SMEntFlagToSDKEntFlag(int32_t flag)
#if SOURCE_ENGINE == SE_ALIENSWARM #if SOURCE_ENGINE == SE_ALIENSWARM
case ENTFLAG_FREEZING: case ENTFLAG_FREEZING:
return FL_FREEZING; return FL_FREEZING;
#elif SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_TF2
case ENTFLAG_EP2V_UNKNOWN1: case ENTFLAG_EP2V_UNKNOWN1:
return FL_EP2V_UNKNOWN; return FL_EP2V_UNKNOWN;
#endif #endif

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@ -497,6 +497,7 @@ static cell_t GuessSDKVersion(IPluginContext *pContext, const cell_t *params)
case SOURCE_ENGINE_HL2DM: case SOURCE_ENGINE_HL2DM:
case SOURCE_ENGINE_DODS: case SOURCE_ENGINE_DODS:
case SOURCE_ENGINE_TF2: case SOURCE_ENGINE_TF2:
case SOURCE_ENGINE_SDK2013:
return 35; return 35;
case SOURCE_ENGINE_LEFT4DEAD: case SOURCE_ENGINE_LEFT4DEAD:
return 40; return 40;

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@ -32,6 +32,12 @@
#include "hooks.h" #include "hooks.h"
#include "extension.h" #include "extension.h"
#include "basehandle.h"
#include "vector.h"
#include "utlvector.h"
#include <shareddefs.h>
#include "usercmd.h"
#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params" #define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
CHookManager g_Hooks; CHookManager g_Hooks;

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@ -32,12 +32,8 @@
#ifndef _INCLUDE_HOOKS_H_ #ifndef _INCLUDE_HOOKS_H_
#define _INCLUDE_HOOKS_H_ #define _INCLUDE_HOOKS_H_
#include "basehandle.h" class CUserCmd;
#undef ARRAYSIZE
#include "vector.h"
#include "utlvector.h"
#include <shareddefs.h>
#include "usercmd.h"
#include "extension.h" #include "extension.h"
class CHookManager : IPluginsListener, IFeatureProvider class CHookManager : IPluginsListener, IFeatureProvider

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@ -129,7 +129,15 @@ static cell_t PrepSDKCall_SetSignature(IPluginContext *pContext, const cell_t *p
{ {
return 0; return 0;
} }
#if (SOURCE_ENGINE == SE_CSS) || (SOURCE_ENGINE == SE_HL2DM) || (SOURCE_ENGINE == SE_DODS) || (SOURCE_ENGINE == SE_TF2) || (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2) || (SOURCE_ENGINE == SE_NUCLEARDAWN) || (SOURCE_ENGINE == SE_CSGO) #if SOURCE_ENGINE == SE_CSS \
|| SOURCE_ENGINE == SE_HL2DM \
|| SOURCE_ENGINE == SE_DODS \
|| SOURCE_ENGINE == SE_SDK2013 \
|| SOURCE_ENGINE == SE_TF2 \
|| SOURCE_ENGINE == SE_LEFT4DEAD \
|| SOURCE_ENGINE == SE_LEFT4DEAD2 \
|| SOURCE_ENGINE == SE_NUCLEARDAWN \
|| SOURCE_ENGINE == SE_CSGO
s_call_addr = memutils->ResolveSymbol(handle, &sig[1]); s_call_addr = memutils->ResolveSymbol(handle, &sig[1]);
#else #else
s_call_addr = dlsym(handle, &sig[1]); s_call_addr = dlsym(handle, &sig[1]);

View File

@ -566,7 +566,7 @@ static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
CellRecipientFilter rf; CellRecipientFilter rf;
rf.SetToReliable(true); rf.SetToReliable(true);
rf.Initialize(player_list, total_players); rf.Initialize(player_list, total_players);
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos); engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, 0, &pos);
#elif SOURCE_ENGINE < SE_PORTAL2 #elif SOURCE_ENGINE < SE_PORTAL2
engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos); engsound->EmitSound(rf, params[1], CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);

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@ -41,7 +41,7 @@ SH_DECL_HOOK8_void(IVEngineServer, EmitAmbientSound, SH_NOATTRIB, 0, int, const
#if SOURCE_ENGINE >= SE_PORTAL2 #if SOURCE_ENGINE >= SE_PORTAL2
SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 0, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int); SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 0, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 1, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int); SH_DECL_HOOK17(IEngineSound, EmitSound, SH_NOATTRIB, 1, int, IRecipientFilter &, int, int, const char *, unsigned int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int); SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 0, IRecipientFilter &, int, int, const char *, float, float, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int); SH_DECL_HOOK15_void(IEngineSound, EmitSound, SH_NOATTRIB, 1, IRecipientFilter &, int, int, const char *, float, soundlevel_t, int, int, int, const Vector *, const Vector *, CUtlVector<Vector> *, bool, float, int);
#else #else
@ -288,7 +288,7 @@ int SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChanne
float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin, float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity) float soundtime, int speakerentity)
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample, void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
@ -349,7 +349,7 @@ void SoundHooks::OnEmitSound(IRecipientFilter &filter, int iEntIndex, int iChann
(crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin, (crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, iSoundlevel, nSeed, iFlags, iPitch, pOrigin,
pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity) pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
); );
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
RETURN_META_NEWPARAMS( RETURN_META_NEWPARAMS(
MRES_IGNORED, MRES_IGNORED,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t, static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char*, float, soundlevel_t,
@ -380,7 +380,7 @@ int SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChann
float flVolume, float flAttenuation, int nSeed, int iFlags, int iPitch, const Vector *pOrigin, float flVolume, float flAttenuation, int nSeed, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity) float soundtime, int speakerentity)
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample, void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChannel, const char *pSample,
float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
@ -442,7 +442,7 @@ void SoundHooks::OnEmitSound2(IRecipientFilter &filter, int iEntIndex, int iChan
(crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)), (crf, iEntIndex, iChannel, buffer, -1, buffer, flVolume, SNDLVL_TO_ATTN(static_cast<soundlevel_t>(sndlevel)),
nSeed, iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity) nSeed, iFlags, iPitch, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity)
); );
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
RETURN_META_NEWPARAMS( RETURN_META_NEWPARAMS(
MRES_IGNORED, MRES_IGNORED,
static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char *, float, float, static_cast<void (IEngineSound::*)(IRecipientFilter &, int, int, const char *, float, float,
@ -711,7 +711,7 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
soundtime, soundtime,
speakerentity); speakerentity);
} }
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
if (g_InSoundHook) if (g_InSoundHook)
{ {
SH_CALL(enginesoundPatch, SH_CALL(enginesoundPatch,
@ -839,7 +839,7 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
soundtime, soundtime,
speakerentity); speakerentity);
} }
#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
if (g_InSoundHook) if (g_InSoundHook)
{ {
SH_CALL(enginesoundPatch, SH_CALL(enginesoundPatch,
@ -1012,7 +1012,7 @@ static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
#endif #endif
flags, flags,
pitch, pitch,
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
0, 0,
#endif #endif
pOrigin, pOrigin,

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@ -67,7 +67,7 @@ public:
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity); float soundtime, int speakerentity);
#else #else
#if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #if SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume,
soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin, soundlevel_t iSoundlevel, int iFlags, int iPitch, int iSpecialDSP, const Vector *pOrigin,
@ -86,7 +86,7 @@ public:
float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin, float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin,
const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions, const Vector *pDirection, CUtlVector<Vector> *pUtlVecOrigins, bool bUpdatePositions,
float soundtime, int speakerentity); float soundtime, int speakerentity);
#endif // SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 #endif // SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_SDK2013 || SOURCE_ENGINE == SE_TF2
#endif // SOURCE_ENGINE >= SE_PORTAL2 #endif // SOURCE_ENGINE >= SE_PORTAL2
private: private:
size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter); size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter);

View File

@ -80,6 +80,7 @@
#define FILENAME_1_6_CSS "sourcemod.2.css" PLATFORM_EXT #define FILENAME_1_6_CSS "sourcemod.2.css" PLATFORM_EXT
#define FILENAME_1_6_HL2DM "sourcemod.2.hl2dm" PLATFORM_EXT #define FILENAME_1_6_HL2DM "sourcemod.2.hl2dm" PLATFORM_EXT
#define FILENAME_1_6_DODS "sourcemod.2.dods" PLATFORM_EXT #define FILENAME_1_6_DODS "sourcemod.2.dods" PLATFORM_EXT
#define FILENAME_1_6_SDK2013 "sourcemod.2.sdk2013" PLATFORM_EXT
#define FILENAME_1_6_TF2 "sourcemod.2.tf2" PLATFORM_EXT #define FILENAME_1_6_TF2 "sourcemod.2.tf2" PLATFORM_EXT
#define FILENAME_1_6_ND "sourcemod.2.nd" PLATFORM_EXT #define FILENAME_1_6_ND "sourcemod.2.nd" PLATFORM_EXT
#define FILENAME_1_6_DOTA "sourcemod.2.dota" PLATFORM_EXT #define FILENAME_1_6_DOTA "sourcemod.2.dota" PLATFORM_EXT
@ -297,6 +298,11 @@ DLL_EXPORT METAMOD_PLUGIN *CreateInterface_MMS(const MetamodVersionInfo *mvi, co
filename = FILENAME_1_6_DODS; filename = FILENAME_1_6_DODS;
break; break;
} }
case SOURCE_ENGINE_SDK2013:
{
filename = FILENAME_1_6_SDK2013;
break;
}
case SOURCE_ENGINE_TF2: case SOURCE_ENGINE_TF2:
{ {
filename = FILENAME_1_6_TF2; filename = FILENAME_1_6_TF2;

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@ -83,7 +83,8 @@ enum EngineVersion
Engine_HL2DM, /**< Half-Life 2 Deathmatch */ Engine_HL2DM, /**< Half-Life 2 Deathmatch */
Engine_DODS, /**< Day of Defeat: Source */ Engine_DODS, /**< Day of Defeat: Source */
Engine_TF2, /**< Team Fortress 2 */ Engine_TF2, /**< Team Fortress 2 */
Engine_NuclearDawn /**< Nuclear Dawn */ Engine_NuclearDawn, /**< Nuclear Dawn */
Engine_SDK2013, /**< Source SDK 2013 */
}; };
#define INVALID_ENT_REFERENCE 0xFFFFFFFF #define INVALID_ENT_REFERENCE 0xFFFFFFFF