Merge pull request #398 from alliedmodders/shim-noshim
Shim for TF2-branch games to find latest, non-shimmed engine iface.
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3c264d78bb
@ -70,7 +70,21 @@ bool SourceMod_Core::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen
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PLUGIN_SAVEVARS();
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GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
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#if SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_SDK2013
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// Shim to avoid hooking shims
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engine = (IVEngineServer *)ismm->VInterfaceMatch(ismm->GetEngineFactory(), "VEngineServer023");
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if (!engine)
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{
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engine = (IVEngineServer *)ismm->VInterfaceMatch(ismm->GetEngineFactory(), "VEngineServer022");
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if (error && maxlen)
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{
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ismm->Format(error, maxlen, "Could not find interface: VEngineServer023 or VEngineServer022");
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}
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return false;
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}
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#else
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GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
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#endif
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GET_V_IFACE_CURRENT(GetServerFactory, serverClients, IServerGameClients, INTERFACEVERSION_SERVERGAMECLIENTS);
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GET_V_IFACE_CURRENT(GetEngineFactory, icvar, ICvar, CVAR_INTERFACE_VERSION);
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GET_V_IFACE_CURRENT(GetEngineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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