diff --git a/plugins/include/tf2_stocks.inc b/plugins/include/tf2_stocks.inc
index 4f5872c0..a7c63cad 100644
--- a/plugins/include/tf2_stocks.inc
+++ b/plugins/include/tf2_stocks.inc
@@ -1,219 +1,219 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This file is part of the SourceMod/SourcePawn SDK.
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#if defined _tf2_stocks_included
- #endinput
-#endif
-#define _tf2_stocks_included
-
-#include
-#include
-
-enum TFResourceType
-{
- TFResource_Ping,
- TFResource_Score,
- TFResource_Deaths,
- TFResource_TotalScore,
- TFResource_Captures,
- TFResource_Defenses,
- TFResource_Dominations,
- TFResource_Revenge,
- TFResource_BuildingsDestroyed,
- TFResource_Headshots,
- TFResource_Backstabs,
- TFResource_HealPoints,
- TFResource_Invulns,
- TFResource_Teleports,
- TFResource_ResupplyPoints,
- TFResource_KillAssists,
- TFResource_MaxHealth,
- TFResource_PlayerClass
-};
-
-static const String:TFResourceNames[TFResourceType][] =
-{
- "m_iPing",
- "m_iScore",
- "m_iDeaths",
- "m_iTotalScore",
- "m_iCaptures",
- "m_iDefenses",
- "m_iDominations",
- "m_iRevenge",
- "m_iBuildingsDestroyed",
- "m_iHeadshots",
- "m_iBackstabs",
- "m_iHealPoints",
- "m_iInvulns",
- "m_iTeleports",
- "m_iResupplyPoints",
- "m_iKillAssists",
- "m_iMaxHealth",
- "m_iPlayerClass"
-};
-
-/**
- * Get's a Clients current class.
- *
- * @param client Player's index.
- * @param class TFClassType to change to.
- * @noreturn
- * @error Invalid client index.
- */
-stock TFClassType:TF2_GetPlayerClass(client)
-{
- return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
-}
-
-/**
- * Set's a Clients class.
- *
- * Note: If setting player class in a player spawn hook weapons should be set to false.
- *
- * @param client Player's index.
- * @param class TFClassType class symbol.
- * @param weapons This paramater is ignored.
- * @param persistant If true changes the players desired class so the change stays after death.
- * @noreturn
- * @error Invalid client index.
- */
-stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
-{
- SetEntProp(client, Prop_Send, "m_iClass", _:class);
-
- if (persistant)
- {
- SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
- }
-}
-
-/**
- * Retrieves client data from the resource entity
- *
- * @param client Player's index.
- * @param type ResourceType constant
- * @return Value or -1 on failure.
- * @error Invalid client index, client not in game or failed to find resource entity.
- */
-stock TF2_GetPlayerResourceData(client, TFResourceType:type)
-{
- if (!IsClientConnected(client))
- {
- return -1;
- }
-
- new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
-
- if (offset < 1)
- {
- return -1;
- }
-
- new entity = TF2_GetResourceEntity();
-
- if (entity == -1)
- {
- return -1;
- }
-
- return GetEntData(entity, offset + (client*4));
-}
-
-/**
- * Sets client data in the resource entity
- *
- * Note: The game overwrites these values every frame, so changing them will have very little effect.
- *
- * @param client Player's index.
- * @param type ResourceType constant
- * @param value Value to set.
- * @return Value or -1 on failure.
- * @error Invalid client index, client not in game or failed to find resource entity.
- */
-stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
-{
- if (!IsClientConnected(client))
- {
- return false;
- }
-
- new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
-
- if (offset < 1)
- {
- return false;
- }
-
- new entity = TF2_GetResourceEntity();
-
- if (entity == -1)
- {
- return false;
- }
-
- SetEntData(entity, offset + (client*4), value);
-
- return true;
-}
-
-/**
- * Removes all weapons from a client's weapon slot
- *
- * @param client Player's index.
- * @param slot Slot index (0-5)
- * @noreturn
- * @error Invalid client, invalid slot or lack of mod support
- */
-stock TF2_RemoveWeaponSlot(client, slot)
-{
- new weaponIndex;
- while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
- {
- RemovePlayerItem(client, weaponIndex);
- RemoveEdict(weaponIndex);
- }
-}
-
-/**
- * Removes all weapons from a client
- *
- * @param client Player's index.
- * @noreturn
- */
-stock TF2_RemoveAllWeapons(client)
-{
- for (new i = 0; i <= 5; i++)
- {
- TF2_RemoveWeaponSlot(client, i);
- }
-}
+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This file is part of the SourceMod/SourcePawn SDK.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see .
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or .
+ *
+ * Version: $Id$
+ */
+
+#if defined _tf2_stocks_included
+ #endinput
+#endif
+#define _tf2_stocks_included
+
+#include
+#include
+
+enum TFResourceType
+{
+ TFResource_Ping,
+ TFResource_Score,
+ TFResource_Deaths,
+ TFResource_TotalScore,
+ TFResource_Captures,
+ TFResource_Defenses,
+ TFResource_Dominations,
+ TFResource_Revenge,
+ TFResource_BuildingsDestroyed,
+ TFResource_Headshots,
+ TFResource_Backstabs,
+ TFResource_HealPoints,
+ TFResource_Invulns,
+ TFResource_Teleports,
+ TFResource_ResupplyPoints,
+ TFResource_KillAssists,
+ TFResource_MaxHealth,
+ TFResource_PlayerClass
+};
+
+static const String:TFResourceNames[TFResourceType][] =
+{
+ "m_iPing",
+ "m_iScore",
+ "m_iDeaths",
+ "m_iTotalScore",
+ "m_iCaptures",
+ "m_iDefenses",
+ "m_iDominations",
+ "m_iRevenge",
+ "m_iBuildingsDestroyed",
+ "m_iHeadshots",
+ "m_iBackstabs",
+ "m_iHealPoints",
+ "m_iInvulns",
+ "m_iTeleports",
+ "m_iResupplyPoints",
+ "m_iKillAssists",
+ "m_iMaxHealth",
+ "m_iPlayerClass"
+};
+
+/**
+ * Get's a Clients current class.
+ *
+ * @param client Player's index.
+ * @return Current TFClassType of player.
+ * @error Invalid client index.
+ */
+stock TFClassType:TF2_GetPlayerClass(client)
+{
+ return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
+}
+
+/**
+ * Set's a Clients class.
+ *
+ * Note: If setting player class in a player spawn hook weapons should be set to false.
+ *
+ * @param client Player's index.
+ * @param class TFClassType class symbol.
+ * @param weapons This paramater is ignored.
+ * @param persistant If true changes the players desired class so the change stays after death.
+ * @noreturn
+ * @error Invalid client index.
+ */
+stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
+{
+ SetEntProp(client, Prop_Send, "m_iClass", _:class);
+
+ if (persistant)
+ {
+ SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
+ }
+}
+
+/**
+ * Retrieves client data from the resource entity
+ *
+ * @param client Player's index.
+ * @param type ResourceType constant
+ * @return Value or -1 on failure.
+ * @error Invalid client index, client not in game or failed to find resource entity.
+ */
+stock TF2_GetPlayerResourceData(client, TFResourceType:type)
+{
+ if (!IsClientConnected(client))
+ {
+ return -1;
+ }
+
+ new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
+
+ if (offset < 1)
+ {
+ return -1;
+ }
+
+ new entity = TF2_GetResourceEntity();
+
+ if (entity == -1)
+ {
+ return -1;
+ }
+
+ return GetEntData(entity, offset + (client*4));
+}
+
+/**
+ * Sets client data in the resource entity
+ *
+ * Note: The game overwrites these values every frame, so changing them will have very little effect.
+ *
+ * @param client Player's index.
+ * @param type ResourceType constant
+ * @param value Value to set.
+ * @return Value or -1 on failure.
+ * @error Invalid client index, client not in game or failed to find resource entity.
+ */
+stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
+{
+ if (!IsClientConnected(client))
+ {
+ return false;
+ }
+
+ new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
+
+ if (offset < 1)
+ {
+ return false;
+ }
+
+ new entity = TF2_GetResourceEntity();
+
+ if (entity == -1)
+ {
+ return false;
+ }
+
+ SetEntData(entity, offset + (client*4), value);
+
+ return true;
+}
+
+/**
+ * Removes all weapons from a client's weapon slot
+ *
+ * @param client Player's index.
+ * @param slot Slot index (0-5)
+ * @noreturn
+ * @error Invalid client, invalid slot or lack of mod support
+ */
+stock TF2_RemoveWeaponSlot(client, slot)
+{
+ new weaponIndex;
+ while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
+ {
+ RemovePlayerItem(client, weaponIndex);
+ RemoveEdict(weaponIndex);
+ }
+}
+
+/**
+ * Removes all weapons from a client
+ *
+ * @param client Player's index.
+ * @noreturn
+ */
+stock TF2_RemoveAllWeapons(client)
+{
+ for (new i = 0; i <= 5; i++)
+ {
+ TF2_RemoveWeaponSlot(client, i);
+ }
+}
+