diff --git a/gamedata/core.games/common.games.txt b/gamedata/core.games/common.games.txt index d42ba9f2..c3c630f8 100644 --- a/gamedata/core.games/common.games.txt +++ b/gamedata/core.games/common.games.txt @@ -95,6 +95,7 @@ "engine" "left4dead2" "engine" "alienswarm" "engine" "blade" + "engine" "insurgency" "engine" "csgo" "engine" "dota" } @@ -131,7 +132,7 @@ "game" "cstrike" "game" "dod" "game" "sourceforts" - "game" "insurgency" + "game" "$Insurgency" // mod "game" "tf" "game" "pvkii" "game" "diprip" @@ -209,7 +210,7 @@ "game" "obsidian" "game" "zombie_master" "game" "bg2" - "game" "insurgency" + "game" "$Insurgency" // mod "game" "cspromod" "game" "pvkii" "game" "zps" @@ -256,7 +257,8 @@ "GameExtension" "game.tf2" } } - "insurgency" + + "$Insurgency" // mod { "Keys" { diff --git a/gamedata/core.games/engine.insurgency.txt b/gamedata/core.games/engine.insurgency.txt new file mode 100644 index 00000000..e627b6d5 --- /dev/null +++ b/gamedata/core.games/engine.insurgency.txt @@ -0,0 +1,48 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* CGlobalEntityList */ + "#default" + { + "Offsets" + { + /* Offset into LevelShutdown */ + "gEntList" + { + "windows" "11" + } + + "EntInfo" + { + "windows" "4" + "linux" "4" + "mac" "4" + } + } + + "Signatures" + { + "LevelShutdown" + { + "library" "server" + "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" + } + "gEntList" + { + "library" "server" + "linux" "@gEntList" + "mac" "@gEntList" + } + } + } +} diff --git a/gamedata/core.games/master.games.txt b/gamedata/core.games/master.games.txt index 31aa5557..4dd99c00 100644 --- a/gamedata/core.games/master.games.txt +++ b/gamedata/core.games/master.games.txt @@ -79,6 +79,11 @@ { "engine" "blade" } + + "engine.insurgency.txt" + { + "engine" "insurgency" + } "blacklist.plugins.txt" { diff --git a/gamedata/sdkhooks.games/engine.insurgency.txt b/gamedata/sdkhooks.games/engine.insurgency.txt new file mode 100644 index 00000000..b8470b56 --- /dev/null +++ b/gamedata/sdkhooks.games/engine.insurgency.txt @@ -0,0 +1,154 @@ +"Games" +{ + "#default" + { + "Offsets" + { + "EndTouch" + { + "windows" "103" + "linux" "104" + "mac" "104" + } + "FireBullets" + { + "windows" "116" + "linux" "117" + "mac" "117" + } + "GetMaxHealth" + { + "windows" "120" + "linux" "121" + "mac" "121" + } + "GroundEntChanged" + { + "windows" "175" + "linux" "175" + "mac" "175" + } + "OnTakeDamage" + { + "windows" "65" + "linux" "66" + "mac" "66" + } + "PreThink" + { + "windows" "356" + "linux" "357" + "mac" "357" + } + "PostThink" + { + "windows" "357" + "linux" "358" + "mac" "358" + } + "Reload" + { + "windows" "280" + "linux" "281" + "mac" "281" + } + "SetTransmit" + { + "windows" "20" + "linux" "21" + "mac" "21" + } + "ShouldCollide" + { + "windows" "16" + "linux" "17" + "mac" "17" + } + "Spawn" + { + "windows" "22" + "linux" "23" + "mac" "23" + } + "StartTouch" + { + "windows" "101" + "linux" "102" + "mac" "102" + } + "Think" + { + "windows" "49" + "linux" "50" + "mac" "50" + } + "Touch" + { + "windows" "102" + "linux" "103" + "mac" "103" + } + "TraceAttack" + { + "windows" "63" + "linux" "64" + "mac" "64" + } + "Use" + { + "windows" "100" + "linux" "101" + "mac" "101" + } + "VPhysicsUpdate" + { + "windows" "153" + "linux" "154" + "mac" "154" + } + "Weapon_CanSwitchTo" + { + "windows" "281" + "linux" "282" + "mac" "282" + } + "Weapon_CanUse" + { + "windows" "275" + "linux" "276" + "mac" "276" + } + "Weapon_Drop" + { + "windows" "278" + "linux" "279" + "mac" "279" + } + "Weapon_Equip" + { + "windows" "276" + "linux" "277" + "mac" "277" + } + "Weapon_Switch" + { + "windows" "279" + "linux" "280" + "mac" "280" + } + } + } + + "#default" + { + "Offsets" + { + "EntityListeners" + { + "windows" "196644" + "linux" "196644" + "mac" "196644" + } + } + } +} \ No newline at end of file diff --git a/gamedata/sdkhooks.games/master.games.txt b/gamedata/sdkhooks.games/master.games.txt index 69695fb8..49ba65a4 100644 --- a/gamedata/sdkhooks.games/master.games.txt +++ b/gamedata/sdkhooks.games/master.games.txt @@ -56,6 +56,11 @@ "engine" "blade" } + "engine.insurgency.txt" + { + "engine" "insurgency" + } + /* Not Yet @@ -67,7 +72,7 @@ "game.insurgency.txt" { - "game" "insurgency" + "game" "$Insurgency" } "game.pvkii.txt" diff --git a/gamedata/sdktools.games/engine.insurgency.txt b/gamedata/sdktools.games/engine.insurgency.txt new file mode 100644 index 00000000..2dccb9fc --- /dev/null +++ b/gamedata/sdktools.games/engine.insurgency.txt @@ -0,0 +1,324 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* Sounds */ + "#default" + { + "Keys" + { + "SlapSoundCount" "7" + "SlapSound1" "player/pl_pain1.wav" + "SlapSound2" "player/pl_pain2.wav" + "SlapSound3" "player/pl_pain3.wav" + "SlapSound4" "player/pl_pain4.wav" + "SlapSound5" "player/pl_pain5.wav" + "SlapSound6" "player/pl_pain6.wav" + "SlapSound7" "player/pl_pain7.wav" + } + } + + /* General Temp Entities */ + "#default" + { + "Offsets" + { + /* Offset into CBaseTempEntity constructor */ + "s_pTempEntities" + { + "windows" "19" + } + "GetTEName" + { + "windows" "4" + "linux" "4" + "mac" "4" + } + "GetTENext" + { + "windows" "8" + "linux" "8" + "mac" "8" + } + "TE_GetServerClass" + { + "windows" "0" + "linux" "0" + "mac" "0" + } + } + + "Signatures" + { + "CBaseTempEntity" + { + "library" "server" + "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x2A\x8B" + } + "s_pTempEntities" + { + "library" "server" + "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" + "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" + } + } + } + + /* CGlobalEntityList */ + "#default" + { + "Signatures" + { + /* Functions in CGlobalEntityList */ + "FindEntityByClassname" + { + "library" "server" + "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x2A\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x2A\xEB" + "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" + "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" + } + } + } + + /* General GameRules */ + "#default" + { + "Keys" + { + "GameRulesProxy" "CINSRulesProxy" + } + + "Offsets" + { + /* Offset into CreateGameRulesObject */ + "g_pGameRules" + { + "windows" "2" + } + } + + "Signatures" + { + /* This signature sometimes has multiple matches, but this + * does not matter as g_pGameRules is involved in all of them. + * The same g_pGameRules offset applies to each match. + * + * Sometimes this block of bytes is at the beginning of the static + * CreateGameRulesObject function and sometimes it is in the middle + * of an entirely different function. This depends on the game. + */ + "CreateGameRulesObject" + { + "library" "server" + "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" + } + "g_pGameRules" + { + "library" "server" + "linux" "@g_pGameRules" + "mac" "@g_pGameRules" + } + } + } + + /* IServer interface pointer */ + "#default" + { + "Keys" + { + /* Signature for the beginning of IVEngineServer::CreateFakeClient. + * + * The engine binary is not actually scanned in order to look for + * this. SourceHook is used to used to determine the address of the + * function and this signature is used to verify that it contains + * the expected code. A pointer to sv (IServer interface) is used + * here. + */ + "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x2A\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x75" + } + + "Offsets" + { + /* Offset into IVEngineServer::CreateFakeClient */ + "sv" + { + "windows" "8" + } + } + + "Signatures" + { + /* CBaseServer object for IServer interface */ + "sv" + { + "library" "engine" + "linux" "@sv" + "mac" "@sv" + } + } + } + + /* EntityFactoryDictionary function */ + "#default" + { + "Signatures" + { + "EntityFactory" + { + "library" "server" + "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" + "linux" "@_Z23EntityFactoryDictionaryv" + "mac" "@_Z23EntityFactoryDictionaryv" + } + } + } + + /* CBaseEntityOutput::FireOutput */ + "#default" + { + "Signatures" + { + "FireOutput" + { + "library" "server" + "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57" + "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" + "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" + } + } + } + + /* SetUserInfo data */ + "#default" + { + "Offsets" + { + /** + * CBaseClient::SetUserCVar(char const*,char const*); + * Linux offset straight from VTable dump. + * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) + * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) + */ + "SetUserCvar" + { + "windows" "20" + "linux" "67" + "mac" "67" + } + /** + * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. + * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. + * Linux: mov byte ptr [esi+0B0h], 0 + * Win: mov byte ptr [esi+0B0h], 0 + * + * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. + */ + "InfoChanged" + { + "windows" "168" + "linux" "168" + "mac" "168" + } + } + } + + "#default" + { + "Offsets" + { + "GiveNamedItem" + { + "windows" "435" + "linux" "436" + "mac" "436" + } + "RemovePlayerItem" + { + "windows" "285" + "linux" "286" + "mac" "286" + } + "Weapon_GetSlot" + { + "windows" "283" + "linux" "284" + "mac" "284" + } + "Ignite" + { + "windows" "219" + "linux" "220" + "mac" "220" + } + "Extinguish" + { + "windows" "222" + "linux" "223" + "mac" "223" + } + "Teleport" + { + "windows" "112" + "linux" "113" + "mac" "113" + } + "CommitSuicide" + { + "windows" "483" + "linux" "483" + "mac" "483" + } + "GetVelocity" + { + "windows" "137" + "linux" "138" + "mac" "138" + } + "EyeAngles" + { + "windows" "128" + "linux" "129" + "mac" "129" + } + "AcceptInput" + { + "windows" "38" + "linux" "39" + "mac" "39" + } + "SetEntityModel" + { + "windows" "24" + "linux" "25" + "mac" "25" + } + "WeaponEquip" + { + "windows" "276" + "linux" "277" + "mac" "277" + } + "Activate" + { + "windows" "34" + "linux" "35" + "mac" "35" + } + "PlayerRunCmd" + { + "windows" "454" + "linux" "455" + "mac" "455" + } + } + } +} diff --git a/gamedata/sdktools.games/master.games.txt b/gamedata/sdktools.games/master.games.txt index eff43618..bcdfcd1a 100644 --- a/gamedata/sdktools.games/master.games.txt +++ b/gamedata/sdktools.games/master.games.txt @@ -80,6 +80,11 @@ "engine" "blade" } + "engine.insurgency.txt" + { + "engine" "insurgency" + } + "game.tf.txt" { "game" "tf" @@ -112,7 +117,7 @@ "game.insurgency.txt" { - "game" "insurgency" + "game" "$Insurgency" } "game.pvkii.txt"