Updated HL2DM gamedata.

This commit is contained in:
Nicholas Hastings 2013-09-18 21:49:36 -04:00
parent f8c065c182
commit 39e955c412
2 changed files with 304 additions and 240 deletions

View File

@ -1,181 +1,8 @@
"Games" "Games"
{ {
// Now this is getting ridiculous // tf, hl2mp, and dods are in the same file for legacy reasons
"#default" "tf"
{ {
"#supported"
{
"game" "hl2mp"
}
"Offsets"
{
"EndTouch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"FireBullets"
{
"windows" "111"
"linux" "112"
"mac" "112"
}
"GetMaxHealth"
{
"windows" "116"
"linux" "117"
"mac" "117"
}
"GroundEntChanged"
{
"windows" "176"
"linux" "177"
"mac" "177"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "330"
"linux" "331"
"mac" "331"
}
"PostThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"Reload"
{
"windows" "274"
"linux" "275"
"mac" "275"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "96"
"linux" "97"
"mac" "97"
}
"VPhysicsUpdate"
{
"windows" "156"
"linux" "157"
"mac" "157"
}
"Weapon_CanSwitchTo"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
"Weapon_CanUse"
{
"windows" "258"
"linux" "259"
"mac" "259"
}
"Weapon_Drop"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Equip"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Switch"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
// no longer used
"UpdateOnRemove"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
//
}
"Signatures"
{
// no longer used
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
//
}
}
// Now this is getting ridiculous
"#default"
{
"#supported"
{
"game" "tf"
"game" "dod"
}
"Offsets" "Offsets"
{ {
"EndTouch" "EndTouch"
@ -310,46 +137,283 @@
"linux" "264" "linux" "264"
"mac" "264" "mac" "264"
} }
// no longer used
"UpdateOnRemove"
{
"windows" "105"
"linux" "106"
"mac" "106"
}
//
}
"Signatures"
{
// no longer used
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
//
} }
} }
"#default" "hl2mp"
{ {
"#supported"
{
"game" "cstrike"
}
"Offsets" "Offsets"
{ {
"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "178"
"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"PostThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"Reload" "Reload"
{ {
"windows" "272" "windows" "268"
"linux" "273" "linux" "269"
"mac" "273" "mac" "269"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Drop"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
"mac" "264"
}
}
}
"dod"
{
"Offsets"
{
"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "178"
"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"PreThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
}
"PostThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"Reload"
{
"windows" "268"
"linux" "269"
"mac" "269"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
"mac" "266"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
"mac" "260"
}
"Weapon_Drop"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
"mac" "264"
} }
} }
} }

View File

@ -18,57 +18,57 @@
{ {
"GiveNamedItem" "GiveNamedItem"
{ {
"windows" "398" "windows" "399"
"linux" "399" "linux" "400"
"mac" "399" "mac" "400"
} }
"RemovePlayerItem" "RemovePlayerItem"
{ {
"windows" "268" "windows" "269"
"linux" "269" "linux" "270"
"mac" "269" "mac" "270"
} }
"Weapon_GetSlot" "Weapon_GetSlot"
{ {
"windows" "266" "windows" "267"
"linux" "267" "linux" "268"
"mac" "267" "mac" "268"
} }
"Ignite" "Ignite"
{ {
"windows" "207" "windows" "208"
"linux" "208" "linux" "209"
"mac" "208" "mac" "209"
} }
"Extinguish" "Extinguish"
{ {
"windows" "211" "windows" "212"
"linux" "212" "linux" "213"
"mac" "212" "mac" "213"
} }
"Teleport" "Teleport"
{ {
"windows" "107" "windows" "108"
"linux" "108" "linux" "109"
"mac" "108" "mac" "109"
} }
"CommitSuicide" "CommitSuicide"
{ {
"windows" "437" "windows" "438"
"linux" "437" "linux" "438"
"mac" "437" "mac" "438"
} }
"GetVelocity" "GetVelocity"
{ {
"windows" "139" "windows" "140"
"linux" "140" "linux" "141"
"mac" "140" "mac" "141"
} }
"EyeAngles" "EyeAngles"
{ {
"windows" "130" "windows" "131"
"linux" "131" "linux" "132"
"mac" "131" "mac" "132"
} }
"AcceptInput" "AcceptInput"
{ {
@ -84,9 +84,9 @@
} }
"WeaponEquip" "WeaponEquip"
{ {
"windows" "259" "windows" "260"
"linux" "260" "linux" "261"
"mac" "260" "mac" "261"
} }
"Activate" "Activate"
{ {
@ -96,9 +96,9 @@
} }
"PlayerRunCmd" "PlayerRunCmd"
{ {
"windows" "416" "windows" "417"
"linux" "417" "linux" "418"
"mac" "417" "mac" "418"
} }
} }
} }