initial import of usermessage interface
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40513
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								public/IUserMessages.h
									
									
									
									
									
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								public/IUserMessages.h
									
									
									
									
									
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					/**
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					 * vim: set ts=4 :
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					 * ===============================================================
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					 * SourceMod, Copyright (C) 2004-2007 AlliedModders LLC. 
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					 * All rights reserved.
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					 * ===============================================================
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					 *
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					 *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be 
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					 * used or modified under the Terms and Conditions of its License Agreement, 
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					 * which is found in public/licenses/LICENSE.txt.  As of this notice, derivative 
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					 * works must be licensed under the GNU General Public License (version 2 or 
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					 * greater).  A copy of the GPL is included under public/licenses/GPL.txt.
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					 * 
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					 * To view the latest information, see: http://www.sourcemod.net/license.php
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					 *
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					 * Version: $Id$
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					 */
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					#ifndef _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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					#define _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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					#include <sp_vm_api.h>
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					#include <bitbuf.h>
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					#include <irecipientfilter.h>
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					/**
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					 * @file IUserMessages.h
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					 * @brief Contains functions for advanced usermessage hooking.
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					 */
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					#define SMINTERFACE_USERMSGS_NAME		"IUserMessages"
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					#define SMINTERFACE_USERMSGS_VERSION	1
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					namespace SourceMod
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					{
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						/**
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						 * @brief Listens to user messages sent from the server.
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						 */
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						class IUserMessageListener
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						{
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						public:
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							/**
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							 * @brief Called when a hooked user message is being sent 
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							 * and all interceptions have finished.
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							 *
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							 * @param msg_id		Message Id.
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							 * @param bf			bf_write structure containing written bytes.
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							 * @param pFilter		Recipient filter.
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							 */
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							virtual void OnUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
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							{
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							}
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							/**
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							 * @brief Called when a hooked user message is intercepted.
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							 * 
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							 * @param msg_id		Message Id.
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							 * @param bf			bf_write structure containing written bytes.
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							 * @param pFtiler		Recipient filter.
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							 * @return				True to allow message, false to scrap it.
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							 */
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							virtual bool InterceptUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
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							{
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								return true;
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							}
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							/**
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							 * @brief Called when a hooked user message is sent, regardless of the hook type.
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							 * @param mgs_id		Message Id.
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							 */
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							virtual void OnUserMessageSent(int msg_id)
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							{
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							}
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						};
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						/**
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						 * @brief Contains functions for hooking user messages.
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						 */
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						class IUserMessages : public SMInterface
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						{
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						public:
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							virtual unsigned int GetInterfaceVersion()
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							{
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								return SMINTERFACE_USERMSGS_VERSION;
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							}
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							virtual const char *GetInterfaceName()
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							{
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								return SMINTERFACE_USERMSGS_NAME;
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							}
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						public:
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							/**
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							 * @brief Finds a message id by name.
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							 * 
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							 * Note: due to a bug in Valve's earlier SDK versions, this
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							 * may cause crashes alongside IServerGameDLL003 if the message is
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							 * not found.
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							 *
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							 * @param msg		Case-sensitive string containing the message.
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							 * @return			A message index, or -1 on failure.
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							 */
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							virtual int GetMessageIndex(const char *msg) =0;
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							/**
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							 * @brief Sets a hook on a user message.
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							 *
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							 * @param msg_id		Message Id.
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							 * @param pListener		Pointer to an IUserMessageListener.
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							 * @param intercept		If true, message will be intercepted rather than merely hooked.
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							 * @return				True on success, false otherwise.
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							 */
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							virtual bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0;
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							/**
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							 * @brief Wrapper around UserMessageBegin for more options.
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							 * 
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							 * @param mgs_id		Message Id.
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							 * @param players		Array containing player indexes.
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							 * @param playersNum	Number of players in the array.
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							 * @param flags			Flags to use for sending the message.
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							 * @return				bf_write structure to write message with.
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							 */
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							virtual bf_write *StartMessage(int msg_id, cell_t players[], unsigned int playersNum, int flags) =0;
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							/**
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							 * @brief Wrapper around UserMessageEnd for use with StartMessage().
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							 */
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							virtual void EndMessage() =0;
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						};
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					}
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					#endif //_INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
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