Build fixes for recent hl2sdk-dota updates.

This commit is contained in:
Nicholas Hastings
2013-04-23 07:11:49 -04:00
parent 39c9e69d8a
commit 369e141ea8
13 changed files with 1121 additions and 35 deletions
+7 -2
View File
@@ -69,7 +69,9 @@ SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *)
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
#if SOURCE_ENGINE >= SE_ORANGEBOX
#if SOURCE_ENGINE == SE_DOTA
SH_DECL_EXTERN2_void(ConCommand, Dispatch, SH_NOATTRIB, false, void *, const CCommand &);
#elif SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
#elif SOURCE_ENGINE == SE_DARKMESSIAH
SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
@@ -1711,7 +1713,10 @@ int PlayerManager::GetClientFromSerial(unsigned int serial)
return 0;
}
#if SOURCE_ENGINE >= SE_ORANGEBOX
#if SOURCE_ENGINE == SE_DOTA
void CmdMaxplayersCallback(void *pUnknown, const CCommand &command)
{
#elif SOURCE_ENGINE >= SE_ORANGEBOX
void CmdMaxplayersCallback(const CCommand &command)
{
#else