Move adminsys and more natives from core to logic.
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+12
-2
@@ -35,7 +35,7 @@
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#include <IShareSys.h>
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#define SMINTERFACE_ADMINSYS_NAME "IAdminSys"
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#define SMINTERFACE_ADMINSYS_VERSION 7
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#define SMINTERFACE_ADMINSYS_VERSION 8
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/**
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* @file IAdminSystem.h
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@@ -728,12 +728,22 @@ namespace SourceMod
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virtual bool FindFlagChar(AdminFlag flag, char *c) =0;
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/**
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* brief Returns whether or not an admin id is valid.
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* @brief Returns whether or not an admin id is valid.
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*
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* @param id Admin id to check.
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* @return True if valid, otherwise false.
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*/
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virtual bool IsValidAdmin(AdminId id) =0;
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/**
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* @brief Returns whether or not a client has access to a given command.
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*
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* @param client Client index.
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* @param cmd Command name.
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* @param flags Command admin flags.
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* @return True if allowed access, otherwise false;
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*/
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virtual bool CheckClientCommandAccess(int client, const char *cmd, FlagBits cmdflags) =0;
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};
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}
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+18
-1
@@ -41,7 +41,7 @@
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#include <IAdminSystem.h>
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#define SMINTERFACE_PLAYERMANAGER_NAME "IPlayerManager"
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#define SMINTERFACE_PLAYERMANAGER_VERSION 19
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#define SMINTERFACE_PLAYERMANAGER_VERSION 20
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struct edict_t;
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class IPlayerInfo;
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@@ -262,6 +262,11 @@ namespace SourceMod
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* @param pMsg String to print.
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*/
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virtual void PrintToConsole(const char *pMsg) =0;
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/**
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* @brief Removes admin access from the client.
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*/
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virtual void ClearAdmin() =0;
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};
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/**
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@@ -584,6 +589,18 @@ namespace SourceMod
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* @param info Pointer to the cmd_target_info_t structure to process.
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*/
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virtual void ProcessCommandTarget(cmd_target_info_t *info) =0;
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/**
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* @brief Removes all access for the given admin id.
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*
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* @param id Admin id.
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*/
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virtual void ClearAdminId(AdminId id) =0;
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/**
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* @brief Reruns admin checks on all players.
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*/
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virtual void RecheckAnyAdmins() =0;
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};
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}
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@@ -41,10 +41,6 @@
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{
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return cmd->IsFlagSet(flag);
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}
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inline void InsertServerCommand(const char *buf)
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{
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engine->InsertServerCommand(buf);
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}
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inline ConCommandBase *FindCommandBase(const char *name)
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{
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return icvar->FindCommandBase(name);
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@@ -77,10 +73,6 @@
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{
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return cmd->IsBitSet(flag);
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}
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inline void InsertServerCommand(const char *buf)
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{
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engine->InsertServerCommand(buf);
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}
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inline ConCommandBase *FindCommandBase(const char *name)
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{
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ConCommandBase *pBase = icvar->GetCommands();
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