Move adminsys and more natives from core to logic.
This commit is contained in:
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/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "common_logic.h"
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#include "AdminCache.h"
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#include <IGameHelpers.h>
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#include <IPlayerHelpers.h>
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#include <ISourceMod.h>
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#include <ITranslator.h>
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static cell_t CheckCommandAccess(IPluginContext *pContext, const cell_t *params)
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{
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if (params[1] == 0)
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{
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return 1;
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}
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char *cmd;
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pContext->LocalToString(params[2], &cmd);
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/* Match up with an admin command if possible */
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FlagBits bits = params[3];
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bool found_command = false;
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if (params[0] < 4 || !params[4])
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{
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found_command = smcore.LookForCommandAdminFlags(cmd, &bits);
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}
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if (!found_command)
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{
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adminsys->GetCommandOverride(cmd, Override_Command, &bits);
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}
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return adminsys->CheckClientCommandAccess(params[1], cmd, bits) ? 1 : 0;
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}
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static cell_t CheckAccess(IPluginContext *pContext, const cell_t *params)
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{
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char *cmd;
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pContext->LocalToString(params[2], &cmd);
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/* Match up with an admin command if possible */
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FlagBits bits = params[3];
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bool found_command = false;
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if (params[0] < 4 || !params[4])
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{
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found_command = smcore.LookForCommandAdminFlags(cmd, &bits);
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}
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if (!found_command)
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{
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adminsys->GetCommandOverride(cmd, Override_Command, &bits);
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}
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return g_Admins.CheckAdminCommandAccess(params[1], cmd, bits) ? 1 : 0;
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}
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static cell_t sm_PrintToServer(IPluginContext *pCtx, const cell_t *params)
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{
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char buffer[1024];
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char *fmt;
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int arg = 2;
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pCtx->LocalToString(params[1], &fmt);
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size_t res = smcore.atcprintf(buffer, sizeof(buffer) - 2, fmt, pCtx, params, &arg);
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buffer[res++] = '\n';
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buffer[res] = '\0';
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smcore.ConPrint(buffer);
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return 1;
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}
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static cell_t sm_PrintToConsole(IPluginContext *pCtx, const cell_t *params)
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{
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int index = params[1];
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if ((index < 0) || (index > playerhelpers->GetMaxClients()))
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{
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return pCtx->ThrowNativeError("Client index %d is invalid", index);
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}
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IGamePlayer *pPlayer = NULL;
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if (index != 0)
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{
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pPlayer = playerhelpers->GetGamePlayer(index);
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if (!pPlayer->IsInGame())
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{
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return pCtx->ThrowNativeError("Client %d is not in game", index);
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}
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/* Silent fail on bots, engine will crash */
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if (pPlayer->IsFakeClient())
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{
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return 0;
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}
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}
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char buffer[1024];
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char *fmt;
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int arg = 3;
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pCtx->LocalToString(params[2], &fmt);
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size_t res = smcore.atcprintf(buffer, sizeof(buffer) - 2, fmt, pCtx, params, &arg);
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buffer[res++] = '\n';
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buffer[res] = '\0';
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if (index != 0)
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{
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pPlayer->PrintToConsole(buffer);
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}
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else {
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smcore.ConPrint(buffer);
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}
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return 1;
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}
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static cell_t sm_ServerCommand(IPluginContext *pContext, const cell_t *params)
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{
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g_pSM->SetGlobalTarget(SOURCEMOD_SERVER_LANGUAGE);
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char buffer[1024];
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size_t len = g_pSM->FormatString(buffer, sizeof(buffer) - 2, pContext, params, 1);
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if (pContext->GetLastNativeError() != SP_ERROR_NONE)
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{
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return 0;
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}
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/* One byte for null terminator, one for newline */
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buffer[len++] = '\n';
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buffer[len] = '\0';
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engine->ServerCommand(buffer);
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return 1;
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}
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static cell_t sm_InsertServerCommand(IPluginContext *pContext, const cell_t *params)
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{
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g_pSM->SetGlobalTarget(SOURCEMOD_SERVER_LANGUAGE);
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char buffer[1024];
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size_t len = g_pSM->FormatString(buffer, sizeof(buffer) - 2, pContext, params, 1);
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if (pContext->GetLastNativeError() != SP_ERROR_NONE)
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{
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return 0;
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}
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/* One byte for null terminator, one for newline */
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buffer[len++] = '\n';
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buffer[len] = '\0';
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engine->InsertServerCommand(buffer);
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return 1;
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}
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static cell_t sm_ServerExecute(IPluginContext *pContext, const cell_t *params)
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{
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engine->ServerExecute();
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return 1;
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}
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static cell_t sm_ClientCommand(IPluginContext *pContext, const cell_t *params)
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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}
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if (!pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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}
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g_pSM->SetGlobalTarget(params[1]);
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char buffer[256];
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g_pSM->FormatString(buffer, sizeof(buffer), pContext, params, 2);
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if (pContext->GetLastNativeError() != SP_ERROR_NONE)
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{
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return 0;
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}
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engine->ClientCommand(pPlayer->GetEdict(), buffer);
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return 1;
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}
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static cell_t FakeClientCommand(IPluginContext *pContext, const cell_t *params)
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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}
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if (!pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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}
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g_pSM->SetGlobalTarget(params[1]);
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char buffer[256];
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g_pSM->FormatString(buffer, sizeof(buffer), pContext, params, 2);
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if (pContext->GetLastNativeError() != SP_ERROR_NONE)
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{
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return 0;
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}
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engine->FakeClientCommand(pPlayer->GetEdict(), buffer);
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return 1;
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}
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static cell_t ReplyToCommand(IPluginContext *pContext, const cell_t *params)
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{
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g_pSM->SetGlobalTarget(params[1]);
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/* Build the format string */
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char buffer[1024];
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size_t len = g_pSM->FormatString(buffer, sizeof(buffer) - 2, pContext, params, 2);
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if (pContext->GetLastNativeError() != SP_ERROR_NONE)
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{
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return 0;
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}
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/* If we're printing to the server, shortcut out */
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if (params[1] == 0)
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{
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/* Print */
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buffer[len++] = '\n';
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buffer[len] = '\0';
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smcore.ConPrint(buffer);
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return 1;
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(params[1]);
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if (!pPlayer)
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{
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return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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}
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if (!pPlayer->IsConnected())
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{
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return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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}
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unsigned int replyto = playerhelpers->GetReplyTo();
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if (replyto == SM_REPLY_CONSOLE)
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{
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buffer[len++] = '\n';
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buffer[len] = '\0';
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pPlayer->PrintToConsole(buffer);
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}
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else if (replyto == SM_REPLY_CHAT) {
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if (len >= 191)
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{
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len = 191;
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}
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buffer[len] = '\0';
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gamehelpers->TextMsg(params[1], TEXTMSG_DEST_CHAT, buffer);
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}
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return 1;
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}
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static cell_t GetCmdReplyTarget(IPluginContext *pContext, const cell_t *params)
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{
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return playerhelpers->GetReplyTo();
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}
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static cell_t SetCmdReplyTarget(IPluginContext *pContext, const cell_t *params)
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{
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return playerhelpers->SetReplyTo(params[1]);
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}
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static cell_t AddServerTag(IPluginContext *pContext, const cell_t *params)
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{
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return 0;
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}
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static cell_t RemoveServerTag(IPluginContext *pContext, const cell_t *params)
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{
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return 0;
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}
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REGISTER_NATIVES(consoleNatives)
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{
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{"CheckCommandAccess", CheckCommandAccess},
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{"CheckAccess", CheckAccess},
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{"PrintToServer", sm_PrintToServer},
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{"PrintToConsole", sm_PrintToConsole},
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{"ServerCommand", sm_ServerCommand},
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{"InsertServerCommand", sm_InsertServerCommand},
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{"ServerExecute", sm_ServerExecute},
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{"ClientCommand", sm_ClientCommand},
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{"FakeClientCommand", FakeClientCommand},
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{"ReplyToCommand", ReplyToCommand},
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{"GetCmdReplySource", GetCmdReplyTarget},
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{"SetCmdReplySource", SetCmdReplyTarget},
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{"AddServerTag", AddServerTag},
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{"RemoveServerTag", RemoveServerTag},
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{NULL, NULL}
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};
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