Fix IsClientSourceTV in L4D2 with a custom tv_name (#2143)
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@ -646,7 +646,7 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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int userId = engine->GetPlayerUserId(pEntity);
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#if (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2 || SOURCE_ENGINE == SE_PVKII)
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_PVKII)
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static ConVar *tv_name = icvar->FindVar("tv_name");
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#endif
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#if SOURCE_ENGINE == SE_TF2
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@ -675,7 +675,7 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
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#elif SOURCE_ENGINE == SE_BLADE
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|| strcmp(playername, "BBTV") == 0
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#elif (SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_TF2 || SOURCE_ENGINE == SE_SDK2013 \
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_LEFT4DEAD2 || SOURCE_ENGINE == SE_PVKII)
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|| SOURCE_ENGINE == SE_BMS || SOURCE_ENGINE == SE_NUCLEARDAWN || SOURCE_ENGINE == SE_PVKII)
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|| (tv_name && strcmp(playername, tv_name->GetString()) == 0) || (tv_name && tv_name->GetString()[0] == 0 && strcmp(playername, "unnamed") == 0)
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#else
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|| strcmp(playername, "SourceTV") == 0
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