fixed amb1646 - implemented NetFlow_Both functionality
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402149
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@ -765,115 +765,199 @@ static cell_t IsTimingOut(IPluginContext *pContext, const cell_t *params)
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static cell_t GetLatency(IPluginContext *pContext, const cell_t *params)
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static cell_t GetLatency(IPluginContext *pContext, const cell_t *params)
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{
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{
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int client = params[1];
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int client = params[1];
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float value;
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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}
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else if (!pPlayer->IsInGame())
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{
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return pContext->ThrowNativeError("Client %d is not in game", client);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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} else if (pPlayer->IsFakeClient()) {
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}
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else if (pPlayer->IsFakeClient())
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{
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return pContext->ThrowNativeError("Client %d is a bot", client);
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return pContext->ThrowNativeError("Client %d is a bot", client);
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}
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}
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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return sp_ftoc(pInfo->GetLatency(params[2]));
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if (params[2] == MAX_FLOWS)
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{
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value = pInfo->GetLatency(FLOW_INCOMING) + pInfo->GetLatency(FLOW_OUTGOING);
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}
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else
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{
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value = pInfo->GetLatency(params[2]);
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}
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return sp_ftoc(value);
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}
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}
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static cell_t GetAvgLatency(IPluginContext *pContext, const cell_t *params)
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static cell_t GetAvgLatency(IPluginContext *pContext, const cell_t *params)
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{
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{
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int client = params[1];
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int client = params[1];
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float value;
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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}
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else if (!pPlayer->IsInGame())
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{
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return pContext->ThrowNativeError("Client %d is not in game", client);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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} else if (pPlayer->IsFakeClient()) {
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}
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else if (pPlayer->IsFakeClient())
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{
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return pContext->ThrowNativeError("Client %d is a bot", client);
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return pContext->ThrowNativeError("Client %d is a bot", client);
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}
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}
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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return sp_ftoc(pInfo->GetAvgLatency(params[2]));
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if (params[2] == MAX_FLOWS)
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{
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value = pInfo->GetAvgLatency(FLOW_INCOMING) + pInfo->GetAvgLatency(FLOW_OUTGOING);
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}
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else
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{
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value = pInfo->GetAvgLatency(params[2]);
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}
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return sp_ftoc(value);
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}
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}
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static cell_t GetAvgLoss(IPluginContext *pContext, const cell_t *params)
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static cell_t GetAvgLoss(IPluginContext *pContext, const cell_t *params)
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{
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{
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int client = params[1];
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int client = params[1];
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float value;
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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}
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else if (!pPlayer->IsInGame())
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{
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return pContext->ThrowNativeError("Client %d is not in game", client);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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} else if (pPlayer->IsFakeClient()) {
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}
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else if (pPlayer->IsFakeClient())
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{
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return pContext->ThrowNativeError("Client %d is a bot", client);
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return pContext->ThrowNativeError("Client %d is a bot", client);
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}
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}
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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return sp_ftoc(pInfo->GetAvgLoss(params[2]));
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if (params[2] == MAX_FLOWS)
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{
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value = pInfo->GetAvgLoss(FLOW_INCOMING) + pInfo->GetAvgLoss(FLOW_OUTGOING);
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}
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else
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{
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value = pInfo->GetAvgLoss(params[2]);
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}
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return sp_ftoc(value);
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}
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}
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static cell_t GetAvgChoke(IPluginContext *pContext, const cell_t *params)
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static cell_t GetAvgChoke(IPluginContext *pContext, const cell_t *params)
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{
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{
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int client = params[1];
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int client = params[1];
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float value;
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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}
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else if (!pPlayer->IsInGame())
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{
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return pContext->ThrowNativeError("Client %d is not in game", client);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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} else if (pPlayer->IsFakeClient()) {
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}
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else if (pPlayer->IsFakeClient())
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{
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return pContext->ThrowNativeError("Client %d is a bot", client);
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return pContext->ThrowNativeError("Client %d is a bot", client);
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}
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}
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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return sp_ftoc(pInfo->GetAvgChoke(params[2]));
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if (params[2] == MAX_FLOWS)
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{
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value = pInfo->GetAvgChoke(FLOW_INCOMING) + pInfo->GetAvgChoke(FLOW_OUTGOING);
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}
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else
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{
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value = pInfo->GetAvgChoke(params[2]);
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}
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return sp_ftoc(value);
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}
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}
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static cell_t GetAvgData(IPluginContext *pContext, const cell_t *params)
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static cell_t GetAvgData(IPluginContext *pContext, const cell_t *params)
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{
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{
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int client = params[1];
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int client = params[1];
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float value;
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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}
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else if (!pPlayer->IsInGame())
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{
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return pContext->ThrowNativeError("Client %d is not in game", client);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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} else if (pPlayer->IsFakeClient()) {
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}
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else if (pPlayer->IsFakeClient())
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{
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return pContext->ThrowNativeError("Client %d is a bot", client);
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return pContext->ThrowNativeError("Client %d is a bot", client);
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}
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}
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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return sp_ftoc(pInfo->GetAvgData(params[2]));
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if (params[2] == MAX_FLOWS)
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{
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value = pInfo->GetAvgData(FLOW_INCOMING) + pInfo->GetAvgData(FLOW_OUTGOING);
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}
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else
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{
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value = pInfo->GetAvgData(params[2]);
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}
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return sp_ftoc(value);
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}
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}
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static cell_t GetAvgPackets(IPluginContext *pContext, const cell_t *params)
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static cell_t GetAvgPackets(IPluginContext *pContext, const cell_t *params)
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{
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{
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int client = params[1];
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int client = params[1];
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float value;
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
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if (!pPlayer)
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if (!pPlayer)
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{
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{
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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return pContext->ThrowNativeError("Client index %d is invalid", client);
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} else if (!pPlayer->IsInGame()) {
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}
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else if (!pPlayer->IsInGame())
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{
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return pContext->ThrowNativeError("Client %d is not in game", client);
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return pContext->ThrowNativeError("Client %d is not in game", client);
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} else if (pPlayer->IsFakeClient()) {
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}
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else if (pPlayer->IsFakeClient())
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{
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return pContext->ThrowNativeError("Client %d is a bot", client);
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return pContext->ThrowNativeError("Client %d is a bot", client);
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}
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}
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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INetChannelInfo *pInfo = engine->GetPlayerNetInfo(client);
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return sp_ftoc(pInfo->GetAvgPackets(params[2]));
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if (params[2] == MAX_FLOWS)
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{
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value = pInfo->GetAvgPackets(FLOW_INCOMING) + pInfo->GetAvgPackets(FLOW_OUTGOING);
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}
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else
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{
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value = pInfo->GetAvgPackets(params[2]);
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}
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return sp_ftoc(value);
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}
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}
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static cell_t GetClientOfUserId(IPluginContext *pContext, const cell_t *params)
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static cell_t GetClientOfUserId(IPluginContext *pContext, const cell_t *params)
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@ -35,11 +35,14 @@
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#endif
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#endif
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#define _clients_included
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#define _clients_included
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/**
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* Network flow directions.
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*/
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enum NetFlow
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enum NetFlow
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{
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{
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NetFlow_Outgoing = 0, /**< Outgoing traffic */
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NetFlow_Outgoing = 0, /**< Outgoing traffic */
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NetFlow_Incoming, /**< Incoming traffic */
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NetFlow_Incoming, /**< Incoming traffic */
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NetFlow_Both /**< Incoming and outgoing traffic */
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NetFlow_Both, /**< Both values added together */
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};
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};
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#define MAXPLAYERS 64 /**< Maximum number of players that can be in server */
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#define MAXPLAYERS 64 /**< Maximum number of players that can be in server */
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