Fix crash on Black Mesa when an entity is deleted and SDK Hooks is loaded.
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@ -142,6 +142,9 @@ public:
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class IEntityListener
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class IEntityListener
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{
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{
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public:
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public:
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#if SOURCE_ENGINE == SE_BMS
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virtual void OnEntityPreSpawned( CBaseEntity *pEntity ) {};
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#endif
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virtual void OnEntityCreated( CBaseEntity *pEntity ) {};
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virtual void OnEntityCreated( CBaseEntity *pEntity ) {};
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virtual void OnEntitySpawned( CBaseEntity *pEntity ) {};
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virtual void OnEntitySpawned( CBaseEntity *pEntity ) {};
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virtual void OnEntityDeleted( CBaseEntity *pEntity ) {};
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virtual void OnEntityDeleted( CBaseEntity *pEntity ) {};
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