Update CS:GO engine gamedata.

This commit is contained in:
Nicholas Hastings 2015-12-09 08:29:56 -05:00
parent 5733bb5b08
commit 3219abcd1f

View File

@ -108,7 +108,7 @@
* the expected code. A pointer to sv (IServer interface) is used
* here.
*/
"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
"CreateFakeClient_Windows" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x45\x0C\xC7\x04\x24"
}
"Offsets"
@ -116,7 +116,7 @@
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "8"
"windows" "13"
}
}
@ -189,9 +189,9 @@
"SetUserCvar"
{
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
"windows" "28"
"linux" "65"
"mac" "65"
"windows" "29"
"linux" "67"
"mac" "67"
}
/**
* CBaseClient::SetName(char const*);
@ -200,9 +200,9 @@
*/
"SetClientName"
{
"windows" "27"
"linux" "64"
"mac" "64"
"windows" "28"
"linux" "66"
"mac" "66"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
@ -214,9 +214,9 @@
*/
"InfoChanged"
{
"windows" "412"
"linux" "412"
"mac" "412"
"windows" "476"
"linux" "456"
"mac" "456"
}
}
}