Update CS:GO engine gamedata.
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@ -108,7 +108,7 @@
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* the expected code. A pointer to sv (IServer interface) is used
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* here.
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*/
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"CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
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"CreateFakeClient_Windows" "\x55\x89\xE5\x53\x83\xEC\x14\x8B\x45\x0C\xC7\x04\x24"
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}
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"Offsets"
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@ -116,7 +116,7 @@
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/* Offset into IVEngineServer::CreateFakeClient */
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"sv"
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{
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"windows" "8"
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"windows" "13"
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}
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}
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@ -189,9 +189,9 @@
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"SetUserCvar"
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{
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/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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"windows" "28"
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"linux" "65"
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"mac" "65"
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"windows" "29"
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"linux" "67"
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"mac" "67"
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}
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/**
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* CBaseClient::SetName(char const*);
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@ -200,9 +200,9 @@
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*/
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"SetClientName"
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{
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"windows" "27"
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"linux" "64"
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"mac" "64"
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"windows" "28"
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"linux" "66"
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"mac" "66"
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}
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/**
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* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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@ -214,9 +214,9 @@
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*/
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"InfoChanged"
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{
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"windows" "412"
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"linux" "412"
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"mac" "412"
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"windows" "476"
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"linux" "456"
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"mac" "456"
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}
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}
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}
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