added request amb285
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40828
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@ -227,10 +227,22 @@ static cell_t smn_TriggerTimer(IPluginContext *pCtx, const cell_t *params)
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return 1;
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return 1;
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}
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}
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static cell_t smn_GetTickedTime(IPluginContext *pContext, const cell_t *params)
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{
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cell_t *simulating;
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pContext->LocalToPhysAddr(params[1], &simulating);
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*simulating = g_SimTicks.ticking ? 0 : 1;
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float t = g_SimTicks.ticking ? gpGlobals->curtime : g_SimTicks.ticktime;
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return sp_ftoc(t);
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}
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REGISTER_NATIVES(timernatives)
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REGISTER_NATIVES(timernatives)
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{
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{
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{"CreateTimer", smn_CreateTimer},
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{"CreateTimer", smn_CreateTimer},
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{"KillTimer", smn_KillTimer},
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{"KillTimer", smn_KillTimer},
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{"TriggerTimer", smn_TriggerTimer},
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{"TriggerTimer", smn_TriggerTimer},
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{"GetTickedTime", smn_GetTickedTime},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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@ -88,6 +88,17 @@ native KillTimer(Handle:timer, bool:autoClose=false);
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*/
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*/
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native TriggerTimer(Handle:timer, bool:reset=false);
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native TriggerTimer(Handle:timer, bool:reset=false);
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/**
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* Returns the simulated game time.
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*
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* @param simulated Retrieves whether or not the tick count
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* is being manually simulated by SourceMod.
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* This is the case if no players have joined
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* the map yet.
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* @return Time based on the game tick count.
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*/
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native Float:GetTickedTime(&bool:simulated);
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/**
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/**
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* Creates a timer associated with a new data pack, and returns the datapack.
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* Creates a timer associated with a new data pack, and returns the datapack.
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* @note The datapack is automatically freed when the timer ends.
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* @note The datapack is automatically freed when the timer ends.
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