Fix usage of class keyword in some includes.

This commit is contained in:
Ryan Stecker 2014-07-06 07:15:22 -05:00
parent 68ab7f0a12
commit 312f003031
2 changed files with 6 additions and 6 deletions

View File

@ -254,12 +254,12 @@ native TF2_SetPlayerPowerPlay(client, bool:enabled);
*
* @param client Player's index.
* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
* @param class TFClassType class to disguise the player as
* @param classType TFClassType class to disguise the player as
* @param target Specific target player to disguise as (0 for any)
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class, target=0);
native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:classType, target=0);
/**
* Removes the current disguise from a client. Only has an effect on spies.

View File

@ -335,19 +335,19 @@ stock TFClassType:TF2_GetPlayerClass(client)
* Note: If setting player class in a player spawn hook weapons should be set to false.
*
* @param client Player's index.
* @param class TFClassType class symbol.
* @param classType TFClassType class symbol.
* @param weapons This paramater is ignored.
* @param persistent If true changes the players desired class so the change stays after death.
* @noreturn
* @error Invalid client index.
*/
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistent=true)
stock TF2_SetPlayerClass(client, TFClassType:classType, bool:weapons=true, bool:persistent=true)
{
SetEntProp(client, Prop_Send, "m_iClass", _:class);
SetEntProp(client, Prop_Send, "m_iClass", _:classType);
if (persistent)
{
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:classType);
}
}