Add support for gamedata lookups from soundemittersystem library (#1787)
* Add `soundemittersystem` library to game config signatures * Remove `GAMEBIN` by `soundemittersystem` module load
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@@ -610,6 +610,8 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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addrInBase = bridge->engineFactory;
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} else if (strcmp(s_TempSig.library, "matchmaking_ds") == 0) {
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addrInBase = bridge->matchmakingDSFactory;
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} else if (strcmp(s_TempSig.library, "soundemittersystem") == 0) {
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addrInBase = bridge->soundemittersystemFactory;
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}
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void *final_addr = NULL;
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if (addrInBase == NULL)
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