Initialized the mask variable.
Moved the FPERM_ defines into the .cpp and removed the header file.
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@ -41,7 +41,16 @@
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#if defined PLATFORM_WINDOWS
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#if defined PLATFORM_WINDOWS
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#include <io.h>
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#include <io.h>
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#include "smn_filesystem.h"
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#define FPERM_U_READ 0x0100 /* User can read. */
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#define FPERM_U_WRITE 0x0080 /* User can write. */
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#define FPERM_U_EXEC 0x0040 /* User can exec. */
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#define FPERM_G_READ 0x0020 /* Group can read. */
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#define FPERM_G_WRITE 0x0010 /* Group can write. */
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#define FPERM_G_EXEC 0x0008 /* Group can exec. */
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#define FPERM_O_READ 0x0004 /* Anyone can read. */
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#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
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#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
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#endif
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#endif
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HandleType_t g_FileType;
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HandleType_t g_FileType;
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@ -479,7 +488,7 @@ static cell_t sm_SetFilePermissions(IPluginContext *pContext, const cell_t *para
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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#if defined PLATFORM_WINDOWS
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#if defined PLATFORM_WINDOWS
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int mask;
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int mask = 0;
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if (params[2] & FPERM_U_WRITE || params[2] & FPERM_G_WRITE || params[2] & FPERM_O_WRITE)
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if (params[2] & FPERM_U_WRITE || params[2] & FPERM_G_WRITE || params[2] & FPERM_O_WRITE)
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{
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{
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mask |= _S_IWRITE;
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mask |= _S_IWRITE;
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@ -1,45 +0,0 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_FILESYSTEM_H_
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#define _INCLUDE_SOURCEMOD_FILESYSTEM_H_
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#define FPERM_U_READ 0x0100 /* User can read. */
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#define FPERM_U_WRITE 0x0080 /* User can write. */
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#define FPERM_U_EXEC 0x0040 /* User can exec. */
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#define FPERM_G_READ 0x0020 /* Group can read. */
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#define FPERM_G_WRITE 0x0010 /* Group can write. */
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#define FPERM_G_EXEC 0x0008 /* Group can exec. */
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#define FPERM_O_READ 0x0004 /* Anyone can read. */
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#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
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#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
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#endif //_INCLUDE_SOURCEMOD_FILESYSTEM_H_
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