Initialized the mask variable.
Moved the FPERM_ defines into the .cpp and removed the header file.
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@@ -41,7 +41,16 @@
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#if defined PLATFORM_WINDOWS
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#include <io.h>
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#include "smn_filesystem.h"
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#define FPERM_U_READ 0x0100 /* User can read. */
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#define FPERM_U_WRITE 0x0080 /* User can write. */
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#define FPERM_U_EXEC 0x0040 /* User can exec. */
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#define FPERM_G_READ 0x0020 /* Group can read. */
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#define FPERM_G_WRITE 0x0010 /* Group can write. */
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#define FPERM_G_EXEC 0x0008 /* Group can exec. */
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#define FPERM_O_READ 0x0004 /* Anyone can read. */
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#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
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#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
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#endif
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HandleType_t g_FileType;
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@@ -479,7 +488,7 @@ static cell_t sm_SetFilePermissions(IPluginContext *pContext, const cell_t *para
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g_pSM->BuildPath(Path_Game, realpath, sizeof(realpath), "%s", name);
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#if defined PLATFORM_WINDOWS
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int mask;
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int mask = 0;
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if (params[2] & FPERM_U_WRITE || params[2] & FPERM_G_WRITE || params[2] & FPERM_O_WRITE)
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{
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mask |= _S_IWRITE;
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