Replace more Move/Forward with STL variants.
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@@ -400,13 +400,13 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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ke::AString vstr(value);
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m_Keys.replace(key, ke::Move(vstr));
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m_Keys.replace(key, std::move(vstr));
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}
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else if (m_ParseState == PSTATE_GAMEDEFS_KEYS_PLATFORM) {
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if (IsPlatformCompatible(key, &matched_platform))
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{
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ke::AString vstr(value);
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m_Keys.replace(m_Key, ke::Move(vstr));
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m_Keys.replace(m_Key, std::move(vstr));
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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if (strcmp(key, "game") == 0)
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