Import of GameData MD5 hashing app.

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402298
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Matt Woodrow 2008-06-29 22:23:14 +00:00
parent e0a69507a0
commit 2fc7a017e1
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# (C)2004-2008 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
OBJECTS = main.cpp TextParsers.cpp sm_memtable.cpp md5.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc-4.1
BINARY = gamedatamd5
INCLUDE += -I. -I../../public -I../../public/sourcepawn
CFLAGS += -D_LINUX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -Wall -Werror \
-Wno-uninitialized -mfpmath=sse -msse -DHAVE_STDINT_H -DSM_DEFAULT_THREADER -m32
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%vm_engine.cpp=$(BIN_DIR)/%vm_engine.o)
OBJ_LINUX := $(OBJ_LINUX:%.cpp=$(BIN_DIR)/%.o)
OBJ_LINUX := $(OBJ_LINUX:%.c=$(BIN_DIR)/%.o)
$(BIN_DIR)/%vm_engine.o: %vm_engine.cpp
$(CPP) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.c
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
$(MAKE) -f Makefile sourcemod
sourcemod: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -m32 -lstdc++ -o$(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f Makefile all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/$(BINARY)

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_TEXTPARSERS_H_
#define _INCLUDE_SOURCEMOD_TEXTPARSERS_H_
#include "ITextParsers.h"
#include "main.h"
using namespace SourceMod;
/**
* @param void * IN: Stream pointer
* @param char * IN/OUT: Stream buffer
* @param size_t IN: Maximum size of buffer
* @param unsigned int * OUT: Number of bytes read (0 = end of stream)
* @return True on success, false on failure
*/
typedef bool (*STREAMREADER)(void *, char *, size_t, unsigned int *);
class TextParsers : public ITextParsers
{
public:
TextParsers();
public:
bool ParseFile_INI(const char *file,
ITextListener_INI *ini_listener,
unsigned int *line,
unsigned int *col);
SMCError ParseFile_SMC(const char *file,
ITextListener_SMC *smc_listener,
SMCStates *states);
SMCError ParseSMCFile(const char *file,
ITextListener_SMC *smc_listener,
SMCStates *states,
char *buffer,
size_t maxsize);
unsigned int GetUTF8CharBytes(const char *stream);
const char *GetSMCErrorString(SMCError err);
bool IsWhitespace(const char *stream);
private:
SMCError ParseString_SMC(const char *stream,
ITextListener_SMC *smc,
SMCStates *states);
SMCError ParseStream_SMC(void *stream,
STREAMREADER srdr,
ITextListener_SMC *smc,
SMCStates *states);
};
extern TextParsers g_TextParser;
#endif //_INCLUDE_SOURCEMOD_TEXTPARSERS_H_

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#include "main.h"
#include <stdarg.h>
BuildMD5ableBuffer g_MD5Builder;
int main(int argc, char **argv)
{
SMCStates states;
SMCError error;
if (argc < 2)
{
fprintf(stderr, "Usage: <file>\n");
return -1;
}
error = g_TextParser.ParseFile_SMC(argv[1], &g_MD5Builder, &states);
if (error == SMCError_Okay)
{
printf("MD5: %s\n", g_MD5Builder.GetMD5String());
return 0;
}
fprintf(stderr, "Failed to parse file, Error %i at line %i and col %i\n", error, states.line, states.col);
return -1;
}
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
va_end(ap);
if (len >= maxlength)
{
buffer[maxlength - 1] = '\0';
return (maxlength - 1);
}
else
{
return len;
}
}

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tools/gamedata md5/main.h Normal file
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#ifndef _INCLUDE_GAMEDATAMD5_MAIN_H_
#define _INCLUDE_GAMEDATAMD5_MAIN_H_
#include "TextParsers.h"
#include "sm_memtable.h"
#include "md5.h"
using namespace SourceMod;
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
class BuildMD5ableBuffer : public ITextListener_SMC
{
public:
BuildMD5ableBuffer()
{
stringTable = new BaseStringTable(2048);
md5[0] = 0;
md5String[0] = 0;
}
~BuildMD5ableBuffer()
{
delete stringTable;
}
void ReadSMC_ParseStart()
{
checksum = MD5();
}
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
stringTable->AddString(key);
stringTable->AddString(value);
return SMCResult_Continue;
}
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
{
stringTable->AddString(name);
return SMCResult_Continue;
}
void ReadSMC_ParseEnd(bool halted, bool failed)
{
if (halted || failed)
{
return;
}
void *data = stringTable->GetMemTable()->GetAddress(0);
if (data != NULL)
{
checksum.update((unsigned char *)data, stringTable->GetMemTable()->GetActualMemUsed());
}
checksum.finalize();
checksum.hex_digest(md5String);
checksum.raw_digest(md5);
stringTable->Reset();
}
unsigned char * GetMD5()
{
return md5;
}
unsigned char * GetMD5String()
{
return (unsigned char *)&md5String[0];
}
private:
MD5 checksum;
unsigned char md5[16];
char md5String[33];
BaseStringTable *stringTable;
};
#endif // _INCLUDE_GAMEDATAMD5_MAIN_H_

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// MD5.CC - source code for the C++/object oriented translation and
// modification of MD5.
// Translation and modification (c) 1995 by Mordechai T. Abzug
// This translation/ modification is provided "as is," without express or
// implied warranty of any kind.
// The translator/ modifier does not claim (1) that MD5 will do what you think
// it does; (2) that this translation/ modification is accurate; or (3) that
// this software is "merchantible." (Language for this disclaimer partially
// copied from the disclaimer below).
/* based on:
MD5C.C - RSA Data Security, Inc., MD5 message-digest algorithm
MDDRIVER.C - test driver for MD2, MD4 and MD5
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
#include "md5.h"
#include <assert.h>
#include <string.h>
// MD5 simple initialization method
MD5::MD5(){
init();
}
// MD5 block update operation. Continues an MD5 message-digest
// operation, processing another message block, and updating the
// context.
void MD5::update (uint1 *input, uint4 input_length) {
uint4 input_index, buffer_index;
uint4 buffer_space; // how much space is left in buffer
if (finalized){ // so we can't update!
/*cerr << "MD5::update: Can't update a finalized digest!" << endl;*/
return;
}
// Compute number of bytes mod 64
buffer_index = (unsigned int)((count[0] >> 3) & 0x3F);
// Update number of bits
if ( (count[0] += ((uint4) input_length << 3))<((uint4) input_length << 3) )
count[1]++;
count[1] += ((uint4)input_length >> 29);
buffer_space = 64 - buffer_index; // how much space is left in buffer
// Transform as many times as possible.
if (input_length >= buffer_space) { // ie. we have enough to fill the buffer
// fill the rest of the buffer and transform
memcpy (buffer + buffer_index, input, buffer_space);
transform (buffer);
// now, transform each 64-byte piece of the input, bypassing the buffer
for (input_index = buffer_space; input_index + 63 < input_length;
input_index += 64)
transform (input+input_index);
buffer_index = 0; // so we can buffer remaining
}
else
input_index=0; // so we can buffer the whole input
// and here we do the buffering:
memcpy(buffer+buffer_index, input+input_index, input_length-input_index);
}
// MD5 update for files.
// Like above, except that it works on files (and uses above as a primitive.)
void MD5::update(FILE *file){
unsigned char buffer[1024];
int len;
while ((len=fread(buffer, 1, 1024, file)))
update(buffer, len);
fclose (file);
}
// MD5 finalization. Ends an MD5 message-digest operation, writing the
// the message digest and zeroizing the context.
void MD5::finalize (){
unsigned char bits[8];
unsigned int index, padLen;
static uint1 PADDING[64]={
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
if (finalized){
/* cerr << "MD5::finalize: Already finalized this digest!" << endl;*/
return;
}
// Save number of bits
encode (bits, count, 8);
// Pad out to 56 mod 64.
index = (uint4) ((count[0] >> 3) & 0x3f);
padLen = (index < 56) ? (56 - index) : (120 - index);
update (PADDING, padLen);
// Append length (before padding)
update (bits, 8);
// Store state in digest
encode (digest, state, 16);
// Zeroize sensitive information
memset (buffer, 0, sizeof(*buffer));
finalized=1;
}
MD5::MD5(FILE *file){
init(); // must be called be all constructors
update(file);
finalize ();
}
unsigned char *MD5::raw_digest(){
uint1 *s = new uint1[16];
if (!finalized){
/* cerr << "MD5::raw_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return ( (unsigned char*) "");
}
memcpy(s, digest, 16);
return s;
}
unsigned char *MD5::raw_digest(unsigned char buffer[16])
{
if (!finalized)
{
return ( (unsigned char*) "");
}
memcpy(buffer, digest, 16);
return buffer;
}
char *MD5::hex_digest(){
int i;
char *s= new char[33];
if (!finalized){
/* cerr << "MD5::hex_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return "";
}
for (i=0; i<16; i++)
sprintf(s+i*2, "%02x", digest[i]);
s[32]='\0';
return s;
}
char *MD5::hex_digest(char buffer[33]){
int i;
if (!finalized)
{
/* cerr << "MD5::hex_digest: Can't get digest if you haven't "<<
"finalized the digest!" <<endl;*/
return "";
}
for (i=0; i<16; i++)
sprintf(buffer+i*2, "%02x", digest[i]);
buffer[32]='\0';
return buffer;
}
// PRIVATE METHODS:
void MD5::init(){
finalized=0; // we just started!
// Nothing counted, so count=0
count[0] = 0;
count[1] = 0;
// Load magic initialization constants.
state[0] = 0x67452301;
state[1] = 0xefcdab89;
state[2] = 0x98badcfe;
state[3] = 0x10325476;
}
// Constants for MD5Transform routine.
// Although we could use C++ style constants, defines are actually better,
// since they let us easily evade scope clashes.
#define S11 7
#define S12 12
#define S13 17
#define S14 22
#define S21 5
#define S22 9
#define S23 14
#define S24 20
#define S31 4
#define S32 11
#define S33 16
#define S34 23
#define S41 6
#define S42 10
#define S43 15
#define S44 21
// MD5 basic transformation. Transforms state based on block.
void MD5::transform (uint1 block[64]){
uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
decode (x, block, 64);
assert(!finalized); // not just a user error, since the method is private
/* Round 1 */
FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
/* Round 2 */
GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
/* Round 3 */
HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
/* Round 4 */
II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
state[0] += a;
state[1] += b;
state[2] += c;
state[3] += d;
// Zeroize sensitive information.
memset ( (uint1 *) x, 0, sizeof(x));
}
// Encodes input (UINT4) into output (unsigned char). Assumes len is
// a multiple of 4.
void MD5::encode (uint1 *output, uint4 *input, uint4 len) {
unsigned int i, j;
for (i = 0, j = 0; j < len; i++, j += 4) {
output[j] = (uint1) (input[i] & 0xff);
output[j+1] = (uint1) ((input[i] >> 8) & 0xff);
output[j+2] = (uint1) ((input[i] >> 16) & 0xff);
output[j+3] = (uint1) ((input[i] >> 24) & 0xff);
}
}
// Decodes input (unsigned char) into output (UINT4). Assumes len is
// a multiple of 4.
void MD5::decode (uint4 *output, uint1 *input, uint4 len){
unsigned int i, j;
for (i = 0, j = 0; j < len; i++, j += 4)
output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
(((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
}
// Note: Replace "for loop" with standard memcpy if possible.
void MD5::memcpy (uint1 *output, uint1 *input, uint4 len){
unsigned int i;
for (i = 0; i < len; i++)
output[i] = input[i];
}
// Note: Replace "for loop" with standard memset if possible.
void MD5::memset (uint1 *output, uint1 value, uint4 len){
unsigned int i;
for (i = 0; i < len; i++)
output[i] = value;
}
// ROTATE_LEFT rotates x left n bits.
inline unsigned int MD5::rotate_left (uint4 x, uint4 n){
return (x << n) | (x >> (32-n)) ;
}
// F, G, H and I are basic MD5 functions.
inline unsigned int MD5::F (uint4 x, uint4 y, uint4 z){
return (x & y) | (~x & z);
}
inline unsigned int MD5::G (uint4 x, uint4 y, uint4 z){
return (x & z) | (y & ~z);
}
inline unsigned int MD5::H (uint4 x, uint4 y, uint4 z){
return x ^ y ^ z;
}
inline unsigned int MD5::I (uint4 x, uint4 y, uint4 z){
return y ^ (x | ~z);
}
// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
// Rotation is separate from addition to prevent recomputation.
inline void MD5::FF(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += F(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}
inline void MD5::GG(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += G(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}
inline void MD5::HH(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += H(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}
inline void MD5::II(uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac){
a += I(b, c, d) + x + ac;
a = rotate_left (a, s) +b;
}

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// MD5.CC - source code for the C++/object oriented translation and
// modification of MD5.
// Translation and modification (c) 1995 by Mordechai T. Abzug
// This translation/ modification is provided "as is," without express or
// implied warranty of any kind.
// The translator/ modifier does not claim (1) that MD5 will do what you think
// it does; (2) that this translation/ modification is accurate; or (3) that
// this software is "merchantible." (Language for this disclaimer partially
// copied from the disclaimer below).
/* based on:
MD5.H - header file for MD5C.C
MDDRIVER.C - test driver for MD2, MD4 and MD5
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
rights reserved.
License to copy and use this software is granted provided that it
is identified as the "RSA Data Security, Inc. MD5 Message-Digest
Algorithm" in all material mentioning or referencing this software
or this function.
License is also granted to make and use derivative works provided
that such works are identified as "derived from the RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either
the merchantability of this software or the suitability of this
software for any particular purpose. It is provided "as is"
without express or implied warranty of any kind.
These notices must be retained in any copies of any part of this
documentation and/or software.
*/
#include <stdio.h>
//#include <fstream.h>
//#include <iostream.h>
class MD5 {
public:
// methods for controlled operation:
MD5 (); // simple initializer
void update (unsigned char *input, unsigned int input_length);
void update (FILE *file);
void finalize ();
// constructors for special circumstances. All these constructors finalize
// the MD5 context.
MD5 (unsigned char *string); // digest string, finalize
MD5 (FILE *file); // digest file, close, finalize
// methods to acquire finalized result
unsigned char *raw_digest (); // digest as a 16-byte binary array
unsigned char *raw_digest(unsigned char buffer[16]);
char * hex_digest (); // digest as a 33-byte ascii-hex string
char * hex_digest (char buffer[33]); //same as above, passing buffer
private:
// first, some types:
typedef unsigned int uint4; // assumes integer is 4 words long
typedef unsigned short int uint2; // assumes short integer is 2 words long
typedef unsigned char uint1; // assumes char is 1 word long
// next, the private data:
uint4 state[4];
uint4 count[2]; // number of *bits*, mod 2^64
uint1 buffer[64]; // input buffer
uint1 digest[16];
uint1 finalized;
// last, the private methods, mostly static:
void init (); // called by all constructors
void transform (uint1 *buffer); // does the real update work. Note
// that length is implied to be 64.
static void encode (uint1 *dest, uint4 *src, uint4 length);
static void decode (uint4 *dest, uint1 *src, uint4 length);
static void memcpy (uint1 *dest, uint1 *src, uint4 length);
static void memset (uint1 *start, uint1 val, uint4 length);
static inline uint4 rotate_left (uint4 x, uint4 n);
static inline uint4 F (uint4 x, uint4 y, uint4 z);
static inline uint4 G (uint4 x, uint4 y, uint4 z);
static inline uint4 H (uint4 x, uint4 y, uint4 z);
static inline uint4 I (uint4 x, uint4 y, uint4 z);
static inline void FF (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void GG (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void HH (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
static inline void II (uint4& a, uint4 b, uint4 c, uint4 d, uint4 x,
uint4 s, uint4 ac);
};

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamedatamd5", "gamedatamd5.vcproj", "{E1C96598-E1AC-4928-8930-F8B6CD245B12}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E1C96598-E1AC-4928-8930-F8B6CD245B12}.Debug|Win32.ActiveCfg = Debug|Win32
{E1C96598-E1AC-4928-8930-F8B6CD245B12}.Debug|Win32.Build.0 = Debug|Win32
{E1C96598-E1AC-4928-8930-F8B6CD245B12}.Release|Win32.ActiveCfg = Release|Win32
{E1C96598-E1AC-4928-8930-F8B6CD245B12}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,219 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="gamedatamd5"
ProjectGUID="{E1C96598-E1AC-4928-8930-F8B6CD245B12}"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../../public;../../../public/sourcepawn"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../../../public;../../../public/sourcepawn"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\main.h"
>
</File>
<File
RelativePath="..\md5.h"
>
</File>
<File
RelativePath="..\sm_memtable.h"
>
</File>
<File
RelativePath="..\TextParsers.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\main.cpp"
>
</File>
<File
RelativePath="..\md5.cpp"
>
</File>
<File
RelativePath="..\sm_memtable.cpp"
>
</File>
<File
RelativePath="..\TextParsers.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -0,0 +1,112 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <string.h>
#include <malloc.h>
#include "sm_memtable.h"
BaseMemTable::BaseMemTable(unsigned int init_size)
{
membase = (unsigned char *)malloc(init_size);
size = init_size;
tail = 0;
}
BaseMemTable::~BaseMemTable()
{
free(membase);
membase = NULL;
}
int BaseMemTable::CreateMem(unsigned int addsize, void **addr)
{
int idx = (int)tail;
while (tail + addsize >= size)
{
size *= 2;
membase = (unsigned char *)realloc(membase, size);
}
tail += addsize;
if (addr)
{
*addr = (void *)&membase[idx];
}
return idx;
}
void *BaseMemTable::GetAddress(int index)
{
if (index < 0 || (unsigned int)index >= tail)
{
return NULL;
}
return &membase[index];
}
void BaseMemTable::Reset()
{
tail = 0;
}
BaseStringTable::BaseStringTable(unsigned int init_size) : m_table(init_size)
{
}
BaseStringTable::~BaseStringTable()
{
}
int BaseStringTable::AddString(const char *string)
{
size_t len = strlen(string) + 1;
int idx;
char *addr;
idx = m_table.CreateMem(len, (void **)&addr);
strcpy(addr, string);
return idx;
}
/*const char *BaseStringTable::GetString(int str)
{
return (const char *)m_table.GetAddress(str);
}*/
void BaseStringTable::Reset()
{
m_table.Reset();
}

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@ -0,0 +1,114 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CORE_STRINGTABLE_H_
#define _INCLUDE_SOURCEMOD_CORE_STRINGTABLE_H_
class BaseMemTable
{
public:
BaseMemTable(unsigned int init_size);
~BaseMemTable();
public:
/**
* Allocates 'size' bytes of memory.
* Optionally outputs the address through 'addr'.
* Returns an index >= 0 on success, < 0 on failure.
*/
int CreateMem(unsigned int size, void **addr);
/**
* Given an index into the memory table, returns its address.
* Returns NULL if invalid.
*/
void *GetAddress(int index);
/**
* Scraps the memory table. For caching purposes, the memory
* is not freed, however subsequent calls to CreateMem() will
* begin at the first index again.
*/
void Reset();
inline unsigned int GetMemUsage()
{
return size;
}
inline unsigned int GetActualMemUsed()
{
return tail;
}
private:
unsigned char *membase;
unsigned int size;
unsigned int tail;
};
class BaseStringTable
{
public:
BaseStringTable(unsigned int init_size);
~BaseStringTable();
public:
/**
* Adds a string to the string table and returns its index.
*/
int AddString(const char *string);
/**
* Given an index into the string table, returns the associated string.
*/
inline const char *GetString(int str)
{
return (const char *)m_table.GetAddress(str);
}
/**
* Scraps the string table. For caching purposes, the memory
* is not freed, however subsequent calls to AddString() will
* begin at the first index again.
*/
void Reset();
/**
* Returns the parent BaseMemTable that this string table uses.
*/
inline BaseMemTable *GetMemTable()
{
return &m_table;
}
private:
BaseMemTable m_table;
};
#endif //_INCLUDE_SOURCEMOD_CORE_STRINGTABLE_H_