@ -0,0 +1,722 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" ToolsVersion= "4.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "Debug - Dark Messiah|Win32" >
<Configuration > Debug - Dark Messiah</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug - Episode 1|Win32" >
<Configuration > Debug - Episode 1</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug - Left 4 Dead 2|Win32" >
<Configuration > Debug - Left 4 Dead 2</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug - Left 4 Dead|Win32" >
<Configuration > Debug - Left 4 Dead</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug - Old Metamod|Win32" >
<Configuration > Debug - Old Metamod</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug - Orange Box Valve|Win32" >
<Configuration > Debug - Orange Box Valve</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug - Orange Box|Win32" >
<Configuration > Debug - Orange Box</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|Win32" >
<Configuration > Debug</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release - Dark Messiah|Win32" >
<Configuration > Release - Dark Messiah</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release - Episode 1|Win32" >
<Configuration > Release - Episode 1</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release - Left 4 Dead 2|Win32" >
<Configuration > Release - Left 4 Dead 2</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release - Left 4 Dead|Win32" >
<Configuration > Release - Left 4 Dead</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release - Old Metamod|Win32" >
<Configuration > Release - Old Metamod</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release - Orange Box Valve|Win32" >
<Configuration > Release - Orange Box Valve</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release - Orange Box|Win32" >
<Configuration > Release - Orange Box</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|Win32" >
<Configuration > Release</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label= "Globals" >
<ProjectGuid > {B3E797CF-4E77-4C9D-B8A8-7589B6902206}</ProjectGuid>
<RootNamespace > sdk</RootNamespace>
<Keyword > Win32Proj</Keyword>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
<WholeProgramOptimization > true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<CharacterSet > MultiByte</CharacterSet>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label= "ExtensionSettings" >
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" Label= "PropertySheets" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label= "UserMacros" />
<PropertyGroup >
<_ProjectFileVersion > 10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" > false</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" > false</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" > false</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" > false</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" > false</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" > false</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" > false</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" > true</LinkIncremental>
<LinkIncremental Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" > false</LinkIncremental>
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" />
<CodeAnalysisRuleSet Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" > AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" > sample.ext.2.darkm</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" > sample.ext.2.ep1</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" > sample.ext.2.l4d2</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" > sample.ext.2.l4d</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" > sample.ext.1.ep1</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" > sample.ext.2.ep2v</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" > sample.ext.2.ep2</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" > sample.ext</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" > sample.ext.2.darkm</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" > sample.ext.2.ep1</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" > sample.ext.2.l4d2</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" > sample.ext.2.l4d</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" > sample.ext.1.ep1</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" > sample.ext.2.ep2v</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" > sample.ext.2.ep2</TargetName>
<TargetName Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" > sample.ext</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<ClCompile >
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<ClCompile >
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'" >
<ClCompile >
<AdditionalOptions > /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core-legacy;$(MMSOURCE18)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'" >
<ClCompile >
<AdditionalOptions > /MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core-legacy;$(MMSOURCE18)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'" >
<ClCompile >
<AdditionalOptions > /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'" >
<ClCompile >
<AdditionalOptions > /MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDK-DARKM)\lib\public\tier0.lib;$(HL2SDK-DARKM)\lib\public\tier1.lib;$(HL2SDK-DARKM)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'" >
<ClCompile >
<AdditionalOptions > /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'" >
<ClCompile >
<AdditionalOptions > /MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKOB)\lib\public\tier0.lib;$(HL2SDKOB)\lib\public\tier1.lib;$(HL2SDKOB)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" >
<ClCompile >
<AdditionalOptions > /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" >
<ClCompile >
<AdditionalOptions > /MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKOBVALVE)\lib\public\tier0.lib;$(HL2SDKOBVALVE)\lib\public\tier1.lib;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" >
<ClCompile >
<AdditionalOptions > /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" >
<ClCompile >
<AdditionalOptions > /MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKL4D)\lib\public\tier0.lib;$(HL2SDKL4D)\lib\public\tier1.lib;$(HL2SDKL4D)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" >
<ClCompile >
<AdditionalOptions > /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" >
<ClCompile >
<AdditionalOptions > /MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDKL4D2)\lib\public\tier0.lib;$(HL2SDKL4D2)\lib\public\tier1.lib;$(HL2SDKL4D2)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" >
<ClCompile >
<AdditionalOptions > /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<Optimization > Disabled</Optimization>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild > true</MinimalRebuild>
<BasicRuntimeChecks > EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary > MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" >
<ClCompile >
<AdditionalOptions > /MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<FavorSizeOrSpeed > Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories > ..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions > WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary > MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet > NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<PrecompiledHeader >
</PrecompiledHeader>
<WarningLevel > Level3</WarningLevel>
<DebugInformationFormat > ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link >
<AdditionalDependencies > $(HL2SDK)\lib\public\tier0.lib;$(HL2SDK)\lib\public\tier1.lib;$(HL2SDK)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries > LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation > true</GenerateDebugInformation>
<SubSystem > Windows</SubSystem>
<OptimizeReferences > true</OptimizeReferences>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<RandomizedBaseAddress > false</RandomizedBaseAddress>
<DataExecutionPrevention >
</DataExecutionPrevention>
<TargetMachine > MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup >
<ClCompile Include= "..\extension.cpp" />
<ClCompile Include= "..\sdk\smsdk_ext.cpp" />
</ItemGroup>
<ItemGroup >
<ClInclude Include= "..\extension.h" />
<ClInclude Include= "..\sdk\smsdk_config.h" />
<ClInclude Include= "..\sdk\smsdk_ext.h" />
</ItemGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" >
</ImportGroup>
</Project>