jit refactoring branch

--HG--
branch : refac-jit
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/branches/refac-jit%402369
This commit is contained in:
David Anderson
2008-07-06 04:49:55 +00:00
commit 2e7b6b5ba5
879 changed files with 297155 additions and 0 deletions
+135
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"Games"
{
"#default"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "13"
"linux" "14"
}
"m_lifeState"
{
"class" "CBasePlayer"
"prop" "m_lifeState"
}
}
}
"dod"
{
"Keys"
{
"RadioMenuTimeout" "4"
}
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}
"ship"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "18"
"linux" "19"
}
}
}
"tf"
{
"Offsets"
{
"GetDataDescMap"
{
"windows" "11"
"linux" "12"
}
}
}
/**
* Which games support ShowMenu?
*/
"#default"
{
"#supported"
{
"game" "cstrike"
"game" "dod"
"game" "sourceforts"
"game" "insurgency"
"game" "Insurgency"
"game" "tf"
"game" "pvkii"
}
"Keys"
{
"HudRadioMenuMsg" "ShowMenu"
}
}
/**
* Which games support HudMsg?
*/
"#default"
{
"#supported"
{
"game" "hl2mp"
"game" "sourceforts"
"game" "tf"
}
"Keys"
{
"HudTextMsg" "HudMsg"
}
}
/**
* Which games use an extra byte in the HintText
* message? Even though it's in the SDK, apparently
* only CS:S does this right now.
*/
"#default"
{
"#supported"
{
"game" "cstrike"
}
"Keys"
{
"HintTextPreByte" "yes"
}
}
"cstrike"
{
"Keys"
{
"GameExtension" "game.cstrike"
}
}
"tf"
{
"Keys"
{
"GameExtension" "game.tf2"
"RadioMenuTimeout" "4"
}
}
}
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"Games"
{
/* Sounds */
"#default"
{
"Keys"
{
"SlapSoundCount" "3"
"SlapSound1" "player/pl_fallpain1.wav"
"SlapSound2" "player/pl_fallpain3.wav"
"SlapSound3" "player/pl_pain5.wav"
"m_iFrags" "m_iFrags"
}
"Offsets"
{
"m_iHealth"
{
"class" "CBasePlayer"
"prop" "m_iHealth"
}
"m_lifeState"
{
"class" "CBasePlayer"
"prop" "m_lifeState"
}
}
}
/* General Temp Entities */
"#default"
{
"#supported"
{
"game" "dod"
"game" "tf"
}
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "17"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* Create Entity Signatures */
"#default"
{
"#supported"
{
"game" "dod"
"game" "tf"
}
"Signatures"
{
"DispatchSpawn"
{
"library" "server"
"linux" "@_Z13DispatchSpawnP11CBaseEntity"
"windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
}
"CreateEntityByName"
{
"library" "server"
"linux" "@_Z18CreateEntityByNamePKci"
"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
}
}
}
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"game" "dod"
"game" "tf"
}
"Offsets"
{
/* Offset into LevelShutdown */
"gEntList"
{
"windows" "11"
}
}
"Signatures"
{
"LevelShutdown"
{
"library" "server"
"windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
}
"gEntList"
{
"library" "server"
"linux" "@gEntList"
}
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"#supported"
{
"game" "dod"
"game" "tf"
}
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
}
"g_pGameRules"
{
"library" "server"
"linux" "@g_pGameRules"
}
}
}
/* IServer interface pointer */
"#default"
{
"Offsets"
{
/* Offset into IVEngineServer::CreateFakeClient */
"sv"
{
"windows" "6"
}
}
"Signatures"
{
/* CBaseServer object for IServer interface */
"sv"
{
"library" "engine"
"linux" "@sv"
}
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"#supported"
{
"game" "dod"
"game" "tf"
}
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
"Offsets"
{
"FireOutputBackup"
{
"windows" "6"
"linux" "10"
}
}
}
/* SetUserInfo data */
"#default"
{
"Offsets"
{
/**
* CBaseClient::SetUserCVar(char const*,char const*);
* Linux offset straight from VTable dump.
* Windows offset is crazy. Found the windows 'SetName' function using string "(%d)%-0.*s"
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
*/
"SetUserCvar"
{
"windows" "17"
"linux" "55"
}
/**
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
* Linux: mov byte ptr [esi+98h], 0
* Win: mov byte ptr [esi+0A4h], 0
*/
"InfoChanged"
{
"windows" "164"
"linux" "152"
}
}
}
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"RemovePlayerItem"
{
"windows" "238"
"linux" "239"
}
"Weapon_GetSlot"
{
"windows" "236"
"linux" "237"
}
"Ignite"
{
"windows" "193"
"linux" "194"
}
"Extinguish"
{
"windows" "197"
"linux" "198"
}
"Teleport"
{
"windows" "100"
"linux" "101"
}
"CommitSuicide"
{
"windows" "388"
"linux" "388"
}
"GetVelocity"
{
"windows" "130"
"linux" "131"
}
"EyeAngles"
{
"windows" "122"
"linux" "123"
}
"DispatchKeyValue"
{
"windows" "29"
"linux" "28"
}
"DispatchKeyValueFloat"
{
"windows" "28"
"linux" "29"
}
"DispatchKeyValueVector"
{
"windows" "27"
"linux" "30"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
}
"AcceptInput"
{
"windows" "34"
"linux" "35"
}
"Activate"
{
"windows" "31"
"linux" "32"
}
}
}
/* Day of Defeat: Source */
"dod"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "350"
"linux" "351"
}
"RemovePlayerItem"
{
"windows" "238"
"linux" "239"
}
"Weapon_GetSlot"
{
"windows" "236"
"linux" "237"
}
"Ignite"
{
"windows" "193"
"linux" "194"
}
"Extinguish"
{
"windows" "197"
"linux" "198"
}
"Teleport"
{
"windows" "100"
"linux" "101"
}
"CommitSuicide"
{
"windows" "388"
"linux" "388"
}
"GetVelocity"
{
"windows" "130"
"linux" "131"
}
"EyeAngles"
{
"windows" "122"
"linux" "123"
}
"AcceptInput"
{
"windows" "34"
"linux" "35"
}
"DispatchKeyValue"
{
"windows" "29"
"linux" "28"
}
"DispatchKeyValueFloat"
{
"windows" "28"
"linux" "29"
}
"DispatchKeyValueVector"
{
"windows" "27"
"linux" "30"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
}
"WeaponEquip"
{
"windows" "229"
"linux" "230"
}
"Activate"
{
"windows" "31"
"linux" "32"
}
}
}
}
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"Games"
{
"cstrike"
{
"Signatures"
{
"RoundRespawn"
{
"library" "server"
"windows" "\x56\x8B\xF1\x8B\x06\xFF\x90\x2A\x04\x00\x00\x8B\x86\x2A\x0D\x00"
"linux" "@_ZN9CCSPlayer12RoundRespawnEv"
}
"SwitchTeam"
{
"library" "server"
"windows" "\x83\xEC\x10\x56\x57\x8B\x7C\x24\x1C\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\x85\xC0\x0F\x84\xEA\x00\x00\x00\x83\xFF\x03\x74\x09\x83\xFF\x02\x0F\x85\xDC\x00\x00\x00\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x3B\xF8\x0F\x84\xDC\x00\x00\x00\x57\x8B\xCE\xC6\x86\x2A\x2A"
"linux" "@_ZN9CCSPlayer10SwitchTeamEi"
}
}
}
}
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"Games"
{
"tf"
{
"Signatures"
{
"Burn"
{
"library" "server"
"windows" "\x56\x8B\xF1\x8B\x8E\x2A\x2A\x00\x00\x8B\x01\x8B\x90\x2A\x2A\x00\x00\xFF\xD2\x84\xC0"
"linux" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBase"
}
"RemoveDisguise"
{
"library" "server"
"windows" "\x51\x56\x8B\xF1\x8B\x46\x2A\x57\x8D\x7E\x2A\x8D\x4C\x24\x08\x83\xE0\xF7"
"linux" "@_ZN15CTFPlayerShared14RemoveDisguiseEv"
}
"Disguise"
{
"library" "server"
"windows" "\x56\x8B\xF1\x8B\x8E\x2A\x2A\x00\x00\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x00\x00\x8B\x89\x2A\x2A\x00\x00"
"linux" "@_ZN15CTFPlayerShared8DisguiseEii"
}
"CalcCritical"
{
"library" "server"
"linux" "@_ZN13CTFWeaponBase26CalcIsAttackCriticalHelperEv"
"windows" "\x83\xEC\x08\x53\x56\x6A\x00"
}
"CalcCriticalMelee"
{
"library" "server"
"linux" "@_ZN18CTFWeaponBaseMelee26CalcIsAttackCriticalHelperEv"
"windows" "\x83\xEC\x08\x53\x57\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x8B\xD8"
}
"CalcCriticalKnife"
{
"library" "server"
"linux" "@_ZN8CTFKnife26CalcIsAttackCriticalHelperEv"
"windows" "\x33\xC0\x83\xB9\x08\x13\x00\x00\x01\x0F\x94\xC0\xC3"
}
}
"Offsets"
{
"ForceRespawn"
{
"windows" "281"
"linux" "282"
}
}
}
}