diff --git a/gamedata/core.games/common.games.txt b/gamedata/core.games/common.games.txt index 35238e9f..ed6bb101 100644 --- a/gamedata/core.games/common.games.txt +++ b/gamedata/core.games/common.games.txt @@ -90,6 +90,7 @@ "engine" "orangebox_valve" "engine" "left4dead" "engine" "left4dead2" + "engine" "alienswarm" } "Offsets" @@ -201,6 +202,7 @@ "game" "RnLBeta" "game" "fas" "game" "fistful_of_frags" + "game" "swarm" } "Keys" diff --git a/gamedata/core.games/engine.swarm.txt b/gamedata/core.games/engine.swarm.txt new file mode 100644 index 00000000..88c45f78 --- /dev/null +++ b/gamedata/core.games/engine.swarm.txt @@ -0,0 +1,45 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* CGlobalEntityList */ + "#default" + { + "#supported" + { + "game" "swarm" + } + + "Offsets" + { + /* Offset into LevelShutdown */ + "gEntList" + { + "windows" "11" + } + + "EntInfo" + { + "windows" "4" + } + } + + "Signatures" + { + "LevelShutdown" + { + "library" "server" + "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" + } + } + } +} diff --git a/gamedata/core.games/master.games.txt b/gamedata/core.games/master.games.txt index 7766bfd9..bb3e96a7 100644 --- a/gamedata/core.games/master.games.txt +++ b/gamedata/core.games/master.games.txt @@ -25,6 +25,11 @@ "engine" "left4dead2" } + "engine.swarm.txt" + { + "engine" "alienswarm" + } + "engine.ep2.txt" { "engine" "orangebox" diff --git a/gamedata/sdktools.games/engine.swarm.txt b/gamedata/sdktools.games/engine.swarm.txt new file mode 100644 index 00000000..ca95df64 --- /dev/null +++ b/gamedata/sdktools.games/engine.swarm.txt @@ -0,0 +1,279 @@ +/** + * Do not edit this file. Any changes will be overwritten by the gamedata + * updater or by upgrading your SourceMod install. + * + * To override data in this file, create a subdirectory named "custom" and + * place your own gamedata file(s) inside of it. Such files will be parsed + * after SM's own. + * + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) + */ + +"Games" +{ + /* General Temp Entities */ + "#default" + { + "#supported" + { + "game" "swarm" + } + + "Offsets" + { + /* Offset into CBaseTempEntity constructor */ + "s_pTempEntities" + { + "windows" "17" + } + "GetTEName" + { + "windows" "4" + } + "GetTENext" + { + "windows" "8" + } + "TE_GetServerClass" + { + "windows" "0" + } + } + + "Signatures" + { + "CBaseTempEntity" + { + "library" "server" + "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" + } + } + } + + /* Create Entity Signatures */ + "#default" + { + "#supported" + { + "game" "swarm" + } + + "Signatures" + { + "DispatchSpawn" + { + "library" "server" + "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x2A\x8B\xCB" + } + "CreateEntityByName" + { + "library" "server" + "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2" + } + } + } + + /* CGlobalEntityList */ + "#default" + { + "#supported" + { + "game" "swarm" + } + + "Signatures" + { + /* Functions in CGlobalEntityList */ + "FindEntityByClassname" + { + "library" "server" + "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x2E\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x10\xB8\xFF\x1F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x16\x25\xFF\xFF\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x34\x8B" + } + } + } + + /* General GameRules */ + "#default" + { + "#supported" + { + "game" "swarm" + } + + "Offsets" + { + /* Offset into CreateGameRulesObject */ + "g_pGameRules" + { + "windows" "2" + } + } + + "Signatures" + { + /* This signature sometimes has multiple matches, but this + * does not matter as g_pGameRules is involved in all of them. + * The same g_pGameRules offset applies to each match. + * + * Sometimes this block of bytes is at the beginning of the static + * CreateGameRulesObject function and sometimes it is in the middle + * of an entirely different function. This depends on the game. + */ + "CreateGameRulesObject" + { + "library" "server" + "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" + } + } + } + + /* IServer interface pointer */ + "#default" + { + "Keys" + { + /* Signature for the beginning of IVEngineServer::CreateFakeClient. + * + * The engine binary is not actually scanned in order to look for + * this. SourceHook is used to used to determine the address of the + * function and this signature is used to verify that it contains + * the expected code. A pointer to sv (IServer interface) is used + * here. + */ + "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" + } + + "Offsets" + { + /* Offset into IVEngineServer::CreateFakeClient */ + "sv" + { + "windows" "6" + } + } + } + + /* EntityFactoryDictionary function */ + "#default" + { + "Signatures" + { + "EntityFactory" + { + "library" "server" + "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" + } + } + } + + /* CBaseEntityOutput::FireOutput */ + "#default" + { + "#supported" + { + "game" "swarm" + } + "Signatures" + { + "FireOutput" + { + "library" "server" + "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6" + } + } + "Offsets" + { + "FireOutputBackup" + { + "windows" "6" + } + } + } + + /* SetUserInfo data */ + "#default" + { + "Offsets" + { + /** + * CBaseClient::SetUserCVar(char const*,char const*); + * Linux offset straight from VTable dump. + * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) + * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) + */ + "SetUserCvar" + { + /* Not 100% sure on this, why would windows change and not linux - TEST ME */ + "windows" "17" + } + /** + * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. + * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. + * Linux: mov byte ptr [esi+0B0h], 0 + * Win: mov byte ptr [esi+0B0h], 0 + * + * L4D2/Swarm: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. + */ + "InfoChanged" + { + "windows" "176" + } + } + } + + /* Alien Swarm */ + "swarm" + { + "Offsets" + { + "Ignite" + { + "windows" "219" + } + "Extinguish" + { + "windows" "222" + } + "Teleport" + { + "windows" "111" + } + "GetVelocity" + { + "windows" "144" + } + "EyeAngles" + { + "windows" "135" + } + "AcceptInput" + { + "windows" "39" + } + "DispatchKeyValue" + { + "windows" "34" + } + "DispatchKeyValueFloat" + { + "windows" "33" + } + "DispatchKeyValueVector" + { + "windows" "31" + } + "SetEntityModel" + { + "windows" "26" + } + "Activate" + { + "windows" "36" + } + "PlayerRunCmd" + { + "windows" "442" + } + } + } +} diff --git a/gamedata/sdktools.games/master.games.txt b/gamedata/sdktools.games/master.games.txt index 1e386b0e..83e959ee 100644 --- a/gamedata/sdktools.games/master.games.txt +++ b/gamedata/sdktools.games/master.games.txt @@ -25,6 +25,11 @@ "engine" "left4dead2" } + "engine.swarm.txt" + { + "engine" "alienswarm" + } + "engine.ep2.txt" { "engine" "orangebox"