fixed linux build
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40957
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bdf651634c
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29f36e2e3f
@ -287,9 +287,9 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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void *addrInBase = NULL;
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if (strcmp(s_TempSig.library, "server") == 0)
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{
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addrInBase = g_SMAPI->serverFactory(false);
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addrInBase = (void *)g_SMAPI->serverFactory(false);
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} else if (strcmp(s_TempSig.library, "engine") == 0) {
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addrInBase = g_SMAPI->engineFactory(false);
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addrInBase = (void *)g_SMAPI->engineFactory(false);
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}
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void *final_addr = NULL;
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if (addrInBase == NULL)
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@ -299,7 +299,7 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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m_pFile);
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} else {
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#if defined PLATFORM_LINUX
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if (s_TempSig.sig_lin[0] == '@')
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if (s_TempSig.sig[0] == '@')
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{
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Dl_info info;
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/* GNU only: returns 0 on error, inconsistent! >:[ */
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@ -308,7 +308,7 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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void *handle = dlopen(info.dli_fname, RTLD_NOW);
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if (handle)
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{
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final_addr = dlsym(handle, &s_TempSig.sig_lin[1]);
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final_addr = dlsym(handle, &s_TempSig.sig[1]);
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dlclose(handle);
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} else {
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g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
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@ -323,7 +323,7 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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if (!final_addr)
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{
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g_Logger.LogError("[SM] Unable to find named symbol (symbol \"%s\") (library \"%s\") (gameconf \"%s\")",
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&s_TempSig.sig_lin[1],
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&s_TempSig.sig[1],
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s_TempSig.library,
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m_pFile);
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}
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