Fixed another sdktools team native crash, if m_szTeamName wasn't available (bug amb1779, r=pred).

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402530
This commit is contained in:
David Anderson 2008-09-08 07:00:34 +00:00
parent 514fc7dfe8
commit 29d1246b8d

View File

@ -109,6 +109,7 @@ static cell_t GetTeamCount(IPluginContext *pContext, const cell_t *params)
return g_Teams.size();
}
static int g_teamname_offset = -1;
static cell_t GetTeamName(IPluginContext *pContext, const cell_t *params)
{
int teamindex = params[1];
@ -117,8 +118,25 @@ static cell_t GetTeamName(IPluginContext *pContext, const cell_t *params)
return pContext->ThrowNativeError("Team index %d is invalid", teamindex);
}
static int offset = g_pGameHelpers->FindInSendTable(g_Teams[teamindex].ClassName, "m_szTeamname")->GetOffset();
char *name = (char *)((unsigned char *)g_Teams[teamindex].pEnt + offset);
if (g_teamname_offset == 0)
{
return pContext->ThrowNativeError("Team names are not available on this game.");
}
if (g_teamname_offset == -1)
{
SendProp *prop = g_pGameHelpers->FindInSendTable(g_Teams[teamindex].ClassName, "m_szTeamname");
if (prop == NULL)
{
g_teamname_offset = 0;
return pContext->ThrowNativeError("Team names are not available on this game.");
}
g_teamname_offset = prop->GetOffset();
}
char *name = (char *)((unsigned char *)g_Teams[teamindex].pEnt + g_teamname_offset);
pContext->StringToLocalUTF8(params[2], params[3], name, NULL);