removed tick simulator and added api to help with mapchanges
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401413
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+19
-2
@@ -48,6 +48,8 @@ namespace SourceMod
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{
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class ITimer;
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typedef float (*SM_TIMELEFT_FUNCTION)();
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/**
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* @brief Event callbacks for when a timer is executed.
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*/
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@@ -74,6 +76,10 @@ namespace SourceMod
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#define TIMER_FLAG_REPEAT (1<<0) /**< Timer will repeat until stopped */
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#define TIMER_FLAG_NO_MAPCHANGE (1<<1) /**< Timer will not carry over mapchanges */
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#define TIMER_FLAG_BEFORE_MAP_END (1<<2) /**< Timer will fire <interval> seconds before map end.
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This flag is cannot be used with REPEAT,
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and TIMER_FLAG_NO_MAPCHANGE is implied.
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*/
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class ITimerSystem : public SMInterface
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{
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@@ -95,7 +101,8 @@ namespace SourceMod
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* The smallest allowed interval is 0.1 seconds.
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* @param pData Private data to pass on to the timer.
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* @param flags Extra flags to pass on to the timer.
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* @return An ITimer pointer on success, NULL on failure.
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* @return An ITimer pointer on success, NULL on
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* failure.
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*/
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virtual ITimer *CreateTimer(ITimedEvent *pCallbacks,
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float fInterval,
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@@ -116,11 +123,21 @@ namespace SourceMod
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*
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* @param pTimer Pointer to the ITimer structure.
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* @param delayExec If true, and the timer is repeating, the
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* next execution will be delayed by its interval.
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* next execution will be delayed by its
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* interval.
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* @return
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*/
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virtual void FireTimerOnce(ITimer *pTimer, bool delayExec=false) =0;
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/**
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* @brief Sets the function which is used to find the time left in the map.
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*
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* @param fn Function that returns the time left in seconds.
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* @return The previous SM_TIMELEFT_FUNCTION pointer.
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*/
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virtual SM_TIMELEFT_FUNCTION SetTimeLeftFunction(SM_TIMELEFT_FUNCTION fn) =0;
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};
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}
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#endif //_INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_
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