- moved gameframe hook to timersys
- rewrote simulation algorithm - various internal improvements to timer - removed the unused parameter to GetTickedTime() --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401418
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@@ -307,6 +307,10 @@
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RelativePath="..\EventManager.cpp"
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</File>
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<File
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RelativePath="..\frame_hooks.cpp"
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</File>
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RelativePath="..\GameConfigs.cpp"
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@@ -453,6 +457,10 @@
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RelativePath="..\EventManager.h"
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</File>
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<File
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RelativePath="..\frame_hooks.h"
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</File>
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<File
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RelativePath="..\GameConfigs.h"
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>
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