From e7d9795fc167dded2ae2a197bfb931c57d58ca67 Mon Sep 17 00:00:00 2001 From: Nicholas Hastings <nshastings@gmail.com> Date: Thu, 10 Sep 2015 21:01:38 -0400 Subject: [PATCH] Fix IsMapValid call on non-TF2 TF2-branch games to use old behavior requiring only map name. --- core/HalfLife2.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/core/HalfLife2.cpp b/core/HalfLife2.cpp index 39a51bd2..afc67581 100644 --- a/core/HalfLife2.cpp +++ b/core/HalfLife2.cpp @@ -1268,6 +1268,9 @@ SMFindMapResult CHalfLife2::FindMap(const char *pMapName, char *pFoundMap, size_ } return static_cast<SMFindMapResult>(engine->FindMap(pFoundMap, static_cast<int>(nMapNameMax))); +#elif SOURCE_ENGINE == SE_CSS || SOURCE_ENGINE == SE_DODS || SOURCE_ENGINE == SE_HL2DM || SOURCE_ENGINE == SE_SDK2013 + static IVEngineServer *engine21 = (IVEngineServer *)(g_SMAPI->GetEngineFactory()("VEngineServer021", nullptr)); + return engine21->IsMapValid(pMapName) == 0 ? SMFindMapResult::NotFound : SMFindMapResult::Found; #else return engine->IsMapValid(pMapName) == 0 ? SMFindMapResult::NotFound : SMFindMapResult::Found; #endif