Makes sending the change the default behavior with the GameRules_Set* natives.
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@@ -93,7 +93,7 @@ native GameRules_GetProp(const String:prop[], size=4, element=0);
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* This value is auto-detected, and the size parameter is
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* only used as a fallback in case detection fails.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @error Not supported.
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* @noreturn
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*/
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@@ -115,7 +115,7 @@ native Float:GameRules_GetPropFloat(const String:prop[], element=0);
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* @param prop Property name.
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* @param value Value to set.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @noreturn
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* @error Not supported.
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*/
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@@ -139,7 +139,7 @@ native GameRules_GetPropEnt(const String:prop[], element=0);
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* @param prop Property name.
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* @param other Entity index to set, or -1 to unset.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @noreturn
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* @error Not supported.
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*/
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@@ -162,7 +162,7 @@ native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
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* @param prop Property name.
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* @param vec Vector to set.
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* @param element Element # (starting from 0) if property is an array.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @noreturn
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* @error Not supported.
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*/
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@@ -184,7 +184,7 @@ native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
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*
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* @param prop Property to use.
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* @param buffer String to set.
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* @param changeState If true, change will be sent over the network.
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* @param changeState This parameter is ignored.
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* @return Number of non-null bytes written.
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* @error Not supported.
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*/
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