Two more phrases in ice.sp are now able to use translations (bug 4540, r=fyren).
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@ -159,11 +159,11 @@ public Action:Timer_Freeze(Handle:timer, any:value)
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/* HintText doesn't work on Dark Messiah */
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if (g_GameEngine != SOURCE_SDK_DARKMESSIAH)
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{
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PrintHintText(client, "You are now unfrozen.");
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PrintHintText(client, "%t", "Unfrozen");
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}
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else
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{
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PrintCenterText(client, "You are now unfrozen.");
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PrintCenterText(client, "%t", "Unfrozen");
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}
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return Plugin_Stop;
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@ -171,11 +171,11 @@ public Action:Timer_Freeze(Handle:timer, any:value)
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if (g_GameEngine != SOURCE_SDK_DARKMESSIAH)
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{
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PrintHintText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]);
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PrintHintText(client, "%t", "You will be unfrozen", g_FreezeTime[client]);
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}
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else
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{
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PrintCenterText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]);
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PrintCenterText(client, "%t", "You will be unfrozen", g_FreezeTime[client]);
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}
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g_FreezeTime[client]--;
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@ -118,6 +118,17 @@
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"en" "froze {1}."
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}
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"Unfrozen"
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{
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"en" "You are now unfrozen."
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}
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"You will be unfrozen"
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{
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"#format" "{1:d}"
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"en" "You will be unfrozen in {1} seconds."
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}
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"Toggled FreezeBomb on target"
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{
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"#format" "{1:t}"
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