Fix not working MENU_DEBUG (#1506)
Replace g_Logger to logger for MENU_DEBUG
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@@ -35,7 +35,7 @@
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#include <IGameConfigs.h>
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#include "PlayerManager.h"
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#if defined MENU_DEBUG
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#include "Logger.h"
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#include <bridge/include/ILogger.h>
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#endif
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#include "logic_bridge.h"
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@@ -199,7 +199,7 @@ void CRadioStyle::OnUserMessageSent(int msg_id)
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{
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int client = g_last_clients[i];
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#if defined MENU_DEBUG
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g_Logger.LogMessage("[SM_MENU] CRadioStyle got ShowMenu (client %d) (bInMenu %d)",
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logger->LogMessage("[SM_MENU] CRadioStyle got ShowMenu (client %d) (bInMenu %d)",
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client,
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m_players[client].bInExternMenu);
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#endif
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@@ -578,7 +578,7 @@ bool CRadioMenu::DisplayAtItem(int client,
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IMenuHandler *alt_handler)
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{
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#if defined MENU_DEBUG
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g_Logger.LogMessage("[SM_MENU] CRadioMenu::Display(%p) (client %d) (time %d)",
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logger->LogMessage("[SM_MENU] CRadioMenu::Display(%p) (client %d) (time %d)",
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this,
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client,
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time);
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