Make handle dump location relative to gamedir to match other sm_dump commands.

This commit is contained in:
Nicholas Hastings 2015-02-07 09:21:53 -08:00
parent 7e9b22cb6e
commit 261e135845

View File

@ -397,11 +397,14 @@ CON_COMMAND(sm_dump_handles, "Dumps Handle usage to a file for finding Handle le
if (strcmp(args.Arg(1), "log") != 0) if (strcmp(args.Arg(1), "log") != 0)
{ {
char filename[PLATFORM_MAX_PATH];
const char *arg = args.Arg(1); const char *arg = args.Arg(1);
FILE *fp = fopen(arg, "wt"); g_SourceMod.BuildPath(Path_SM, filename, sizeof(filename), "%s", arg);
FILE *fp = fopen(filename, "wt");
if (!fp) if (!fp)
{ {
g_RootMenu.ConsolePrint("Could not find file \"%s\"", arg); g_RootMenu.ConsolePrint("Failed to open \"%s\" for writing", filename);
return; return;
} }