Updated gamedatamd5 to print the md5 in a more usable format and added shell script (thanks wowsawce!) for updating gamedata files.

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402319
This commit is contained in:
Matt Woodrow 2008-07-01 09:13:27 +00:00
parent 7314d81947
commit 261023800e
2 changed files with 31 additions and 1 deletions

View File

@ -0,0 +1,30 @@
#!/bin/bash
FILENAME=""
SUMSFILE=""
if [ -n "$1" ]
then
FILENAME="$1.txt"
SUMSFILE="$1.sums"
else
echo "Need to specify a gamedata filename"
exit -1
fi
if [ -s $FILENAME ]
then
#run ./gamedatamd5 on this file and pipe output+filename into $1.sums
MD5=`./gamedatamd5 $FILENAME`
#need to stop here if gamedatamd5 failed. (returns -1 and prints to stderr)
echo "$MD5" > "$SUMSFILE"
echo "$FILENAME" >> "$SUMSFILE"
ln -s "$SUMSFILE" "$MD5"
exit 0
fi
echo "File $FILENAME not found!"
exit -1

View File

@ -18,7 +18,7 @@ int main(int argc, char **argv)
if (error == SMCError_Okay)
{
printf("MD5: %s\n", g_MD5Builder.GetMD5String());
printf("%s", g_MD5Builder.GetMD5String());
return 0;
}