removed debug output
fixed an antiflood bug posted on the forums --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401940
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@ -185,12 +185,21 @@ void ChatTriggers::OnSayCommand_Pre()
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{
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CCommand command;
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#endif
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int client = g_ConCmds.GetCommandClient();
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int client;
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CPlayer *pPlayer;
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client = g_ConCmds.GetCommandClient();
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m_bIsChatTrigger = false;
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m_bWasFloodedMessage = false;
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/* The server console cannot do this */
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if (client == 0)
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if (client == 0 || (pPlayer = g_Players.GetPlayerByIndex(client)) == NULL)
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{
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RETURN_META(MRES_IGNORED);
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}
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/* We guarantee the client is connected */
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if (!pPlayer->IsConnected())
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{
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RETURN_META(MRES_IGNORED);
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}
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@ -72,8 +72,6 @@ public bool:OnClientFloodCheck(client)
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return false;
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}
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PrintToServer("OCFC: %f %f %d", g_LastTime[client], GetGameTime(), g_FloodTokens[client]);
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if (g_LastTime[client] > GetGameTime())
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{
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/* If player has 3 or more flood tokens, block their message */
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@ -97,8 +95,6 @@ public OnClientFloodResult(client, bool:blocked)
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new Float:curTime = GetGameTime();
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new Float:newTime = curTime + max_chat;
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PrintToServer("OCFR: %f, %f", g_LastTime[client], GetGameTime());
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if (g_LastTime[client] > curTime)
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{
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/* If the last message was blocked, update their time limit */
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