- removed OnServerCfg in favor of OnConfigsExecuted
- added AutoExecConfig() which automates safe config execution --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40984
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@@ -125,16 +125,16 @@ forward OnMapStart();
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forward OnMapEnd();
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/**
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* Called when the map has loaded and the servercfgfile has finished
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* executing. This is usually 'server.cfg' but most mods allow it to
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* be set via 'servercfgfile'.
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* Called when the map has loaded, servercfgfile (server.cfg) has been
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* executed, and all plugin configs are done executing. This is the best
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* place to inialize plugin functions which are based on cvar data.
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*
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* @note If server.cfg is executed more than once per map, this forward
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* will only be called the first time (per map).
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* @note It is not guaranteed that this will be called on all mods. If
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* a mod does not appear to support it, please file a SourceMod bug report.
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* @note This will always be called once and only once per map. It will be
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* called after OnMapStart().
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*
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* @noreturn
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*/
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forward OnServerCfg();
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forward OnConfigsExecuted();
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/**
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* Returns the calling plugin's Handle.
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@@ -297,5 +297,20 @@ native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[],
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*/
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native GetSysTickCount();
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/**
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* Specifies that the given config file should be executed after plugin load.
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* OnConfigsExecuted() will not be called until the config file has executed,
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* but it will be called if the execution fails.
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*
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* @param autoCreate If true, and the config file does not exist, such a config
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* file will be automatically created and populated with
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* information from the plugin's registered cvars.
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* @param name Name of the config file, excluding the .cfg extension.
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* If empty, <plugin.filename.cfg> is assumed.
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* @param folder Folder under cfg/ to use. By default this is "sourcemod."
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* @noreturn
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*/
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native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod");
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#include <helpers>
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#include <entity>
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