Put the game provider in its own header.

This commit is contained in:
David Anderson
2015-08-31 00:07:34 -07:00
parent 401aa038f8
commit 23feee0e00
2 changed files with 102 additions and 65 deletions
+34 -65
View File
@@ -45,6 +45,7 @@
#include "CoreConfig.h"
#include "ConCmdManager.h"
#include "IDBDriver.h"
#include "provider.h"
#if SOURCE_ENGINE == SE_DOTA
# include "convar_sm_dota.h"
#elif SOURCE_ENGINE >= SE_ALIENSWARM
@@ -127,7 +128,7 @@ public:
serverpluginhelpers->ClientCommand(pEdict, szCommand);
#endif
}
};
} engine_wrapper;
class VFileSystem_Logic : public IFileSystem_Logic
{
@@ -216,7 +217,7 @@ public:
{
filesystem->CreateDirHierarchy(path, pathID);
}
};
} fs_wrapper;
class VPlayerInfo_Logic : public IPlayerInfo_Logic
{
@@ -285,7 +286,7 @@ public:
{
pInfo->ChangeTeam(iTeamNum);
}
};
} playerinfo_wrapper;
static ConVar sm_show_activity("sm_show_activity", "13", FCVAR_SPONLY, "Activity display setting (see sourcemod.cfg)");
static ConVar sm_immunity_mode("sm_immunity_mode", "1", FCVAR_SPONLY, "Mode for deciding immunity protection");
@@ -413,69 +414,37 @@ void UTIL_ConsolePrint(const char *fmt, ...)
static ServerGlobals serverGlobals;
class CoreProviderImpl : public CoreProvider
CoreProviderImpl sCoreProviderImpl;
CoreProviderImpl::CoreProviderImpl()
{
public:
CoreProviderImpl()
{
this->sm = &g_SourceMod;
this->engine = &engine_wrapper_;
this->filesystem = &fs_wrapper_;
this->playerInfo = &playerinfo_wrapper_;
this->timersys = &g_Timers;
this->playerhelpers = &g_Players;
this->gamehelpers = &g_HL2;
this->menus = &g_Menus;
this->spe1 = &g_pSourcePawn;
this->spe2 = &g_pSourcePawn2;
this->GetCoreConfigValue = get_core_config_value;
this->DoGlobalPluginLoads = do_global_plugin_loads;
this->AreConfigsExecuted = SM_AreConfigsExecuted;
this->ExecuteConfigs = SM_ExecuteForPlugin;
this->GetDBInfoFromKeyValues = keyvalues_to_dbinfo;
this->GetActivityFlags = get_activity_flags;
this->GetImmunityMode = get_immunity_mode;
this->UpdateAdminCmdFlags = update_admin_cmd_flags;
this->LookForCommandAdminFlags = look_for_cmd_admin_flags;
this->GetGlobalTarget = get_global_target;
this->gamesuffix = GAMEFIX;
this->serverGlobals = &::serverGlobals;
this->serverFactory = nullptr;
this->engineFactory = nullptr;
this->matchmakingDSFactory = nullptr;
this->listeners = nullptr;
}
// Local functions.
void InitializeBridge();
bool LoadBridge(char *error, size_t maxlength);
void ShutdownBridge();
// Provider implementation.
ConVar *FindConVar(const char *name) override;
const char *GetCvarString(ConVar *cvar) override;
bool GetCvarBool(ConVar* cvar) override;
bool GetGameName(char *buffer, size_t maxlength) override;
const char *GetGameDescription() override;
const char *GetSourceEngineName() override;
bool SymbolsAreHidden() override;
bool IsMapLoading() override;
bool IsMapRunning() override;
int MaxClients() override;
bool DescribePlayer(int index, const char **namep, const char **authp, int *useridp) override;
void LogToGame(const char *message) override;
void ConPrint(const char *message) override;
void ConsolePrintVa(const char *fmt, va_list ap) override;
int LoadMMSPlugin(const char *file, bool *ok, char *error, size_t maxlength) override;
void UnloadMMSPlugin(int id) override;
private:
ke::Ref<ke::SharedLib> logic_;
LogicInitFunction logic_init_;
VEngineServer_Logic engine_wrapper_;
VFileSystem_Logic fs_wrapper_;
VPlayerInfo_Logic playerinfo_wrapper_;
} sCoreProviderImpl;
this->sm = &g_SourceMod;
this->engine = &engine_wrapper;
this->filesystem = &fs_wrapper;
this->playerInfo = &playerinfo_wrapper;
this->timersys = &g_Timers;
this->playerhelpers = &g_Players;
this->gamehelpers = &g_HL2;
this->menus = &g_Menus;
this->spe1 = &g_pSourcePawn;
this->spe2 = &g_pSourcePawn2;
this->GetCoreConfigValue = get_core_config_value;
this->DoGlobalPluginLoads = do_global_plugin_loads;
this->AreConfigsExecuted = SM_AreConfigsExecuted;
this->ExecuteConfigs = SM_ExecuteForPlugin;
this->GetDBInfoFromKeyValues = keyvalues_to_dbinfo;
this->GetActivityFlags = get_activity_flags;
this->GetImmunityMode = get_immunity_mode;
this->UpdateAdminCmdFlags = update_admin_cmd_flags;
this->LookForCommandAdminFlags = look_for_cmd_admin_flags;
this->GetGlobalTarget = get_global_target;
this->gamesuffix = GAMEFIX;
this->serverGlobals = &::serverGlobals;
this->serverFactory = nullptr;
this->engineFactory = nullptr;
this->matchmakingDSFactory = nullptr;
this->listeners = nullptr;
}
ConVar *CoreProviderImpl::FindConVar(const char *name)
{